> # Welcome New Player! > **Hello.** We're excited to have you at our table, below are some things to help you get started if you feel like doing some reading before our session! No worries though, it's completely optional! Although we highly recommend reading through what to expect at the very least! > > **WIP.** This Wiki is still a work-in-progress, so feel free to give any feedback to our DM, Stanley about how information is presented to help playing your first game with us a much smoother experience! <br> <br> # 1. Mechanics <br> ## a. Homebrew / Adjusted We have a few homebrew mechanics and rules that we've implemented to help make the game more engaging and we hope that it will serve to increase the fun for you as much as it has for us! There's quite a few, but fret not, each of them have a small footnote that will summarise our changes. >[!danger|c-p-sm]- Actions > <!-- QueryToSerialize: TABLE WITHOUT ID file.link AS "Action", default(Summary, "—") AS "Summary", Source AS "Source" FROM "Fore Lindrov/2. Mechanics/Actions" WHERE publish = true AND row["Mechanic Type"] = "Action" AND (Source = "Homebrew" OR Source = "Adjusted") SORT file.name ASC --> > <!-- SerializedQuery: TABLE WITHOUT ID file.link AS "Action", default(Summary, "—") AS "Summary", Source AS "Source" FROM "Fore Lindrov/2. Mechanics/Actions" WHERE publish = true AND row["Mechanic Type"] = "Action" AND (Source = "Homebrew" OR Source = "Adjusted") SORT file.name ASC --> > > | Action | Summary | Source | > | --------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ | -------- | > | [[Avert Eyes]] | Avoid Gaze Effects as a Reaction. | Homebrew | > | [[Carrying or Lifting a Heavy Object]] | Lifting something heavier than you can carry is DC 10 or remaining weight divided by 10. | Homebrew | > | [[Disarm]] | Athletics & Acrobatics Check Contest. | Adjusted | > | [[Dodge]] | Advantage on Acrobatics Check against Grapple | Adjusted | > | [[Escape A Grapple]] | The Help Action can get another creature out of Grapple. | Adjusted | > | [[Help]] | Can use to help another creature escape Grapple. | Adjusted | > | [[Identifying A Spell's Casting]] | No longer uses a Reaction | Adjusted | > | [[Magic]] | Unarmed Strike to use Healing spells on an unwilling creature, burn spell slot to turn into melee spell attack. | Adjusted | > | [[Mark]] | Mark Option from the DMG'14 | Adjusted | > | [[Opportunity Attack]] | AO can be performed against Rune Magic | Adjusted | > | [[Overrun]] | Changed to Skill Check vs DC | Adjusted | > | [[Ready]] | Readying a Spell and not using it doesn't make you waste it | Adjusted | > | [[Throw]] | Throw Grappled creatures | Homebrew | > | [[Throw Potion]] | Throw Potions at other creatures | Homebrew | > | [[Tumble]] | Changed to Ability Check vs DC | Adjusted | > | [[Unarmed Strike]] | Grappling is a Skill Check Contest, larger creatures have Advantages, has Shove Aside and Climb Onto Bigger Creatures Options. | Adjusted | > | [[Utilize]] | Exhaustion mechanics for making STR or DEX ability checks | Adjusted | > > <!-- SerializedQuery END --> >[!warning]- Conditions > - [[Dying]] Condition > - [[Dazed]] Condition > - [[Restrained]] Condition [^10] >[!info]- Core Rules >- [[Bloodletting]] > - [[Legendary Resistance ]] [^11] > - [[Long Rest]] [^12] > - [[Spell Components]] [^13] >[!example]- Items > - [[Potion of Speed]] [^14] >[!tip]- Spells > - [[3rd Party Spell List]] [^15] > - [[Rune Magic]] > - [[Haste]] [^16] <br> ## b. FAQ Below here is a FAQ for rule questions that come up frequently during our sessions! >[!danger]- Actions >- [[Attack]] >[!info]- Core Rules > - [[Cover]] > - [[Free Object Interaction]] > - [[Heavily Obscured]] > - [[Lightly Obscured]] > - [[Line of Sight]] > - [[Round]] >[!bug]- Movement > - [[Being In Another Creature's Space]] > - [[Difficult Terrain]] > - [[Jumping]] >[!example]- Tables >### Tables > - [[Monster Research Table]] > - [[Travel Pace]] <br> <br> <br> # 2. The DM *Coming Soon* <br> <br> <br> # 3. What To Expect *Coming Soon* <br> ## a. Our Set-Up *Coming Soon* <br> ## b. Things To Bring *Coming Soon* <br> <br> <br> # 4. The Players *Coming Soon* <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> <br> [^1]: Mechanics for all creatures with a "Gaze" feature. ↩︎ [^2]: Another creature can try to free a [[Grappled]] creature. [^3]: Added Shove Aside option, Grapple & Shove uses 2014 Rules. [^4]: Gives mechanics on casting spells typically used for Allies on unwilling or Hostile creatures. [^4]: [^5]: Allows more than one [[Opportunity Attack]] to be made per turn. [^6]: Uses save DC instead of contest [^7]: A Readied Spell from the [[Ready]] Action isn't lost at the end of your next turn and a Readied [[Attack]] Action includes Extra Attack if you have said feature. [^8]: Gives repeatable Athletics or Acrobatics Checks mechanics. [^9]: Has rules for if two creatures are simultaneously trying to Grapple a creature. [^10]: Stops Somatic Components [^11]: Legendary Resistance now harms monsters and PCs have their own rules when using it. [^11]: [^12]: Spellcasters have their own Long Rest Rules Sleeping in Armor gives penalties [^13]: [[Spell Components|Somatic Components]] can be more easily performed. [^14]: Lasts 3 Rounds to account for removed limitation on Additional Action (see [[Haste]]). [^15]: We have an approved list of 3rd Party Spells from other books that players are allowed to use. Not to worry though, our table use these very sparingly, and most if not all the characters have none of these 3rd party spells. They are present when a player finds a spell that particular supports their RP. [^16]: - Removed Action Limitation [^throw]: An option to throw enemy creatures or objects at other creatures / away