> # Welcome New Player!
> **Hello.** We're excited to have you at our table, below are some things to help you get started if you feel like doing some reading before our session! No worries though, it's completely optional! Although we highly recommend reading through what to expect at the very least!
>
> **WIP.** This Wiki is still a work-in-progress, so feel free to give any feedback to our DM, Stanley about how information is presented to help playing your first game with us a much smoother experience!
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# 1. Mechanics
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## a. Homebrew / Adjusted
We have a few homebrew mechanics and rules that we've implemented to help make the game more engaging and we hope that it will serve to increase the fun for you as much as it has for us! There's quite a few, but fret not, each of them have a small footnote that will summarise our changes.
>[!danger]- Actions
> - [[Avert Eyes]] [^1]
> - [[Disarm]]
> - [[Escape A Grapple]] [^2]
> - [[Unarmed Strike]] [^3]
> - [[Magic]] Action [^4]
> - [[Mark]] [^5]
> - [[Overrun]] [^6]
> - [[Ready]][^7]
> - [[Throw]][^throw]
> - [[Throw Potion]]
> - [[Tumble]] [^6]
> - [[Utilize]] [^8]
>[!warning]- Conditions
> - [[Dying]] Condition
> - [[Grappled]] Condition [^9]
> - [[Restrained]] Condition [^10]
>[!info]- Core Rules
>- [[Bloodletting]]
> - [[Legendary Resistance ]] [^11]
> - [[Long Rest]] [^12]
> - [[Spell Components]] [^13]
>[!example]- Items
> - [[Potion of Speed]] [^14]
>[!tip]- Spells
> - [[3rd Party Spell List]] [^15]
> - [[Rune Magic]]
> - [[Haste]] [^16]
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## b. FAQ
Below here is a FAQ for rule questions that come up frequently during our sessions!
>[!danger]- Actions
>- [[Attack]]
>[!info]- Core Rules
> - [[Cover]]
> - [[Free Object Interaction]]
> - [[Heavily Obscured]]
> - [[Lightly Obscured]]
> - [[Line of Sight]]
> - [[Round]]
>[!bug]- Movement
> - [[Being In Another Creature's Space]]
> - [[Difficult Terrain]]
> - [[Jumping]]
>[!example]-
>### Tables
> - [[Monster Research]]
> - [[Travel Pace]]
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# 2. The DM
*Coming Soon*
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# 3. What To Expect
*Coming Soon*
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## a. Our Set-Up
*Coming Soon*
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## b. Things To Bring
*Coming Soon*
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# 4. The Players
*Coming Soon*
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[^1]: Mechanics for all creatures with a "Gaze" feature. ↩︎
[^2]: Another creature can try to free a [[Grappled]] creature.
[^3]: Added Shove Aside option, Grapple & Shove uses 2014 Rules.
[^4]: Gives mechanics on casting spells typically used for Allies on unwilling or Hostile creatures.
[^4]:
[^5]: Allows more than one [[Opportunity Attack]] to be made per turn.
[^6]: Uses save DC instead of contest
[^7]: A Readied Spell from the [[Ready]] Action isn't lost at the end of your next turn and a Readied [[Attack]] Action includes Extra Attack if you have said feature.
[^8]: Gives repeatable Athletics or Acrobatics Checks mechanics.
[^9]: Has rules for if two creatures are simultaneously trying to Grapple a creature.
[^10]: Stops Somatic Components
[^11]: Legendary Resistance now harms monsters and PCs have their own rules when using it.
[^11]:
[^12]: Spellcasters have their own Long Rest Rules
Sleeping in Armor gives penalties
[^13]: [[Spell Components|Somatic Components]] can be more easily performed.
[^14]: Lasts 3 Rounds to account for removed limitation on Additional Action (see [[Haste]]).
[^15]: We have an approved list of 3rd Party Spells from other books that players are allowed to use.
Not to worry though, our table use these very sparingly, and most if not all the characters have none of these 3rd party spells.
They are present when a player finds a spell that particular supports their RP.
[^16]: - Removed Action Limitation
[^throw]: An option to throw enemy creatures or objects at other creatures / away