```summon-statblock { "name": "Reaper Spirit", "baseLevel": 4, "sizeTypeAlign": "Medium Undead, Neutral", "ac": { "base": 11, "scaling": true, "bonuses": {} }, "hp": { "base": 40, "perLevel": 10 }, "speed": "30 ft., Fly 30 ft. (hover)", "stats": { "str": 16, "dex": 16, "con": 16, "int": 16, "wis": 16, "cha": 16 }, "damageImmunities": [ "Necrotic", "Poison" ], "conditionImmunities": [ "Charmed", "Exhaustion", "Frightened", "Paralyzed", "Poisoned" ], "senses": "Darkvision 60 ft., Passive Perception 13", "languages": "Understands the Languages you speak", "cr": "None (XP 0; PB equals your [[Proficiency|Proficiency Bonus]])", "traits": [ { "name": "Incorporeal Movement", "desc": "The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes (1d10) Force damage for every 5 feet shunted." } ], "actions": [ { "name": "Multiattack", "desc": "The spirit makes {ATTACKS:Reaping Scythe}." }, { "name": "Reaping Scythe", "desc": "*Melee Attack Roll:* {ATK} (with advantage), reach 5 ft., the creature haunted by Haunt Creature. *Hit:* (1d8 + 3 + {LVL}) Necrotic damage." } ], "bonusActions": [ { "name": "Haunt Creature", "desc": "The spirit targets a creature it can see within 10 feet of itself and begins haunting it. While the target is haunted, you and the spirit sense the direction and distance to the target if it is on the same plane of existence as you. Additionally, if the target starts its turn within 10 feet of the spirit, the target must succeed on a *WIS Saving Throw:* {DC} or have the [[Frightened]] condition until the start of the target's next turn. The target remains haunted until it dies, the spirit disappears, or the spirit uses this action again." } ] } ```