# Overview A mortal can become a Fiend in a variety of ways. Some forfeit their souls and become one upon death. Others undertake excruciating rituals to be granted forbidding power by an Arch Fiend. Some mortals may become Fiends unintentionally, as a reward or punishment for their life of cruelty and misdeeds. Yet it is rare for a creature to be chosen to join the legions of the Netherworld without first having made a bargain for such a gift. Communicating with your GM about creating deals with mortals in their story is a great way to roleplay your influence within the game world. As a Fiend, you should consider your character's motivations and which NPCs might serve to achieve their goals. >[!recite] Reversing Transformation > Transforming into a Fiend usually requires deeds of great evil. You may have performed blood sacrifices or made bargains that resulted in others suffering. > > Even magic on the level of the Wish spell could not atone for your actions or redeem your soul. Only once you perform a deed of incredible sacrifice or atonement could such magic remove your Transformation boons and flaws. <br> ## Achieving a New Stage To move from one stage to the next higher one in this Transformation, an event tied to the story of the character should take place. Suggestions include: - Defeating a greater rival Fiend and taking their place in the hierarchy. - Ensnaring a particularly powerful or influential soul with a contract. - Establishing a cult of worshipers who offer their strength to you. - Establishing a portal between the Material Plane and the Abyss or Nine Hells. - Killing or corrupting a Celestial. <br> <br> <br> # Fiend: Stage 1 > you gain the Fiendish Soul Boon and one other Stage 1 Boon of your choice. You also gain the Stage 1 Flaw. ## Boons >[!tip|bg-black c-black c-p-sm]- Boon: Fiendish Soul > ### General Details > - **Creature Type.** You become a Fiend in addition to any other creature type(s). > - **Deception.** You have [[Advantage]] on CHA (Deception) checks. > - **Resistance.** You choose and gain [[Resistance]] to one of the following damage types: > - Acid > - Cold > - Fire >[!tip|bg-red c-red c-p-sm]- Boon: Devilish Contractor > ### General Details > - **Create Contract.** You have acquired the ability to bind mortal creatures to your will. > - You can create a contract to bind a mortal soul to you, feeding on its power. > - The mortal gains a Gift asked for in the contract, and you gain a [[#Gifts of Damnation|Gift of Damnation]] of your choice (see [[Gifts of Damnation]]). > ### Contract Creation > - **Materials Needed.** To bind a mortal's soul to you, you must first create a contract for their desired gift. A contract requires magical ink and paper worth 10 GP for each Transformation Stage you have acquired. > - **Signing.** You and the mortal must both sign the contract willingly, fully aware of the costs involved. > - Once signed, you are granted a [[Gifts of Damnation|Gift of Damnation]], and the mortal receives their desired wishes within 7 days. You do not have to provide this Boon yourself. > >> For example, upon signing a contract for a [[Gifts of Damnation#Gift of Unfettered Glory|Gift of Unfettered Glory]], you receive the benefits listed for that gift. The mortal who signs receives their stated desire, provided by the powers of the Nine Hells. > > ### Limitations > - **Transformation Stage.** You may take a [[Gifts of Damnation|Gift of Damnation]] of the Stage that you have reached or lower. > - **Contract Number.** There is no limit to the number of contracts you can execute, but you can only have one active Gift of Damnation at a time. > - **Replace Gift.** If you would gain a second [[Gifts of Damnation|Gift of Damnation]], you can replace your active gift with the new one. > - Additionally, whenever you finish a [[Long Rest]], you can replace your active Gift of Damnation with any other gift associated with a signed contract. >[!tip|bg-yellow c-yellow c-p-sm]- Boon: Infernal Smite > ### Dice Pool > - **Smite Dice.** You have a pool of smite dice, which are d6s. The number of dice in your pool equals your Proficiency Bonus multiplied by your Transformation Stage. > ### Usage > - **Extra Damage.** Once on each of your turns, when you damage a creature with a weapon attack, an [[Unarmed Strike]], or a Cantrip, you can expend any number of these dice to deal extra damage to that creature. > - The extra damage is 1d6 per die expended, and its damage type must be Acid, Cold, or Fire (matching the damage type you chose for [[#Fiend Stage 1|Fiendish Soul]]). > - **Short or Long Rest.** You regain all expended dice from this pool when you finish a [[Short Rest|Short]] or [[Long Rest]]. <br> ## Flaw: Fiend-Bound >[!info|bg-c-red c-p-sm]+ Details >> Your body and soul are bound to the Lower Realms. > ### Death Saving Throws > You have [[Disadvantage]] on [[Death Saving Throw|Death Saving Throws]] as the plane attempts to pull you into it. <br> <br> <br> # Fiend: Stage 2 >[!tip|c-p-sm]- Boon: Daemonic Brand > ### Usage > - **Bonus Action.** As a [[Bonus Action]], you can choose a creature you can see within 60 feet of yourself and mark it with a fiendish brand. > - **WIS Saving Throw.** The target must succeed on a WIS saving throw or be branded for 1 minute. The saving throw DC equals 8 plus your Proficiency Bonus plus your Transformation Stage. > ### Failure > - **One Effect.** When a creature fails this saving throw, choose one of the following effects, which lasts for the duration: > - **Weakened Will.** The target takes a −2 penalty to Saving Throws. > - **Exposed Flank.** The first attack roll made against the target on each turn has [[Advantage]]. > - **Withered Life.** The target can't regain [[HP]]. > ### Number of Uses > - **Long Rest.** You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a [[Long Rest]]. >[!tip|bg-red c-red c-p-sm]- Boon: Enhanced Contract > ### General Details > - **Short or Long Rest.** Whenever you finish a [[Short Rest|Short]] or [[Long Rest]], you can change your active [[Gifts of Damnation|Gift of Damnation]]. When you do so, you gain [[Temporary HP]] equal to five times your Transformation Stage. <br> ## Flaw: Fiendish Form >[!info|bg-c-red c-p-sm]+ Details >> Your appearance has grotesquely transformed. Your skin becomes red and leathery, and vicious horns, teeth and nails erupt through the surface of your skin. >### Hide Form > - **Suppress Form.** You can suppress this form and present the appearance of the Humanoid you once were, but this is taxing. > ### Reveal Form > - **CON Saving Throw.** The DM can force you to make a CON Saving Throw whenever you experience extreme emotional or physical stress, or if any of the following triggers occur: > - Becoming [[Bloodied]]. > - [[Concentration|Concentrating]] on a spell. > - Gaining the [[Unconscious]] condition. > - Entering Hallowed ground. > - Entering the presence of Celestials or other Fiends. > - Choosing to reveal yourself. > - **Save DC.** The DC for this saving throw depends on your current Transformation Stage, as shown in the [[#Horrific Appearance DC Table]]. > - On a failed save, your true form is revealed. While your true form is revealed, non-evil creatures are typically [[Hostile (Attitude)|Hostile]] toward you unless the DM determines otherwise. > > ### Horrific Appearance DC Table > |**Transformation Stage**|**Save DC**| > |---|---| > |Stage 2|15| > |Stage 3|18| > |Stage 4|20| <br> <br> <br> # Fiend: Stage 3 >[!tip|c-p-sm]- Boon: Devilish Subcontractor > ### General Details > - You may gain the benefits of two [[Gifts of Damnation]] at the same time. You may still only switch one [[Gifts of Damnation|Gift of Damnation]] after a [[Short Rest|Short]] or [[Long Rest]]. >[!tip|bg-red c-red c-p-sm]- Boon: Overwhelming Brand > ### General Details > - **Additional Effects.** You can apply one of the following additional effects to a creature under the effect of your Daemonic Brand: > - The creature's [[Speed]] is halved, and you can move the creature up to 10 feet horizontally on your turn (no action required). > - The creature has the [[Blinded]] condition. On your turn, you can choose to remove this condition (no action required). <br> ## Flaw: Pull of The Lower Planes >[!info|bg-c-red c-p-sm]+ Details > ### Banishable > - **New Native.** You are no longer considered a native to the Material Plane, as your new native plane lays claim to your form, pulling at your soul. > - **Spells.** For the purpose of spells and effects that affect a creature based on its origin (such as the [[Dispel Evil and Good]] spell), the Material Plane is not considered your home plane. > - Instead, your home plane is either The Abyss or The Nine Hells. >### Soul Tearing > - **Critical Failure.** Whenever you roll a 1 onthe d20 for a [[D20 Test]], you take 6d6 Psychic damage as your non-native Plane violently rejects your extraplanar form. > - This damage ignores [[Resistance]] and [[Immunity]]. Once you take this damage, you can't take it again until you finish a [[Short Rest|Short]] or [[Long Rest]]. > - **Death.** If this damage reduces you to 0 [[HP]], you die, and your soul is immediately taken to the Lower Planes. > - You can be returned to life only by a spell of level 7 or higher. <br> <br> <br> # Fiend: Stage 4 >[!tip|c-p-sm bg-c-black]- Boon: Abyssal Resistance > ### General Details > - **More Damage Types.** You gain [[Immunity]] to the damage type chosen for [[#Fiend Stage 1|Fiendish Soul]], and you gain [[Resistance]] to the other two damage types. > - Additionally, you have [[Resistance]] to damage from [[Magical Effects|nonmagical]] weapon attacks and [[Unarmed Strikes]]. >[!tip|bg-red c-red c-p-sm]- Boon: Infernal Summons > ### Summon Fiends > - **Magic Action.** As a [[Magic]] Action, you open a portal to the Lower Planes and summon up to four Fiends of Challenge Rating 4 or lower. > - These Fiends appear in unoccupied spaces you can see within 30 feet of yourself. > - The DM chooses the Fiends, which remain for 1 minute or a shorter duration determined by the DM. > ### Details > - **Ally.** The summoned Fiends are [[Ally|allies]] to you and your allies. > - **Initiative Count.** In combat, the Fiends share your Initiative Count, but they take their turns immediately after yours. > - **Command.** They obey your verbal commands (no action required by you). If you don't issue any commands, a Fiend takes the [[Dodge]] Action and uses its movement to avoid danger. >[!tip|c-p-sm]- Boon: Ultimate Brand > ### Details > - **Reaction.** Whenever a creature affected by your [[#Fiend Stage 2|Daemonic Brand]] starts its turn, you can take a [[Reaction]] to choose its movement and Action for that turn. > - If you do so, the creature repeats the WIS saving throw at the end of that turn. > - On a successful save, you can't take this [[Reaction]] again for the remaining duration of the brand. <br> ## Flaw: True Name > [!info|c-p-sm]- Details >> Your Fiend transformation is complete, and you are reborn. You are assigned a new name by the Lower Planes or denizens of the Lower Planes, which becomes your True Name. You receive a talisman of brimstone and brass with your true name inscribed in Abyssal or Infernal on it. > ### Mechanics > **True Name Spoken.** A creature with a Challenge Rating of 10 or higher within 10 feet of you that knows your True Name can take a [[Magic]] Action to speak your True Name. > **CHA Saving Throw.** You must succeed on a DC 20 CHA saving throw or suffer the following effects for 1 minute. You can repeat the save at the end of each of your turns to end the effects. > ### Effects > **Charmed.** You have the [[Charmed]] condition, this effect ignores [[Immunity]]. > **Command.** As a Bonus Action, the entity that spoke your True Name can force you to move up to your [[Speed]] and use your Action to attack with a weapon, use your Unarmed Strike, or cast a Cantrip against a target of their choice. > **Advantage Disadvantage.** All attacks rolls against you have [[Advantage]], and you have [[Disadvantage]] on all Saving Throws. > **No HP & THP.** You cannot regain [[HP]] or gain [[Temporary HP]]. You also immediately lose any [[Temporary HP]] you have. <br> <br> <br> # Gifts of Damnation ![[Gifts of Damnation]]