> **Casting Time:** Action
> **Range:** 1 mile
> **Components:** V, S
> **Duration:** [[Concentration]], up to 1 minute
A churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet. Each creature under the cloud when it appears must succeed on a CON saving throw or take 2d6 Thunder damage and have the [[Deafened]] condition for the duration.
At the start of each of your later turns, the storm produces different effects, as detailed below.
**Turn 2.** Acidic rain falls. Each creature and object under the cloud takes 4d6 Acid damage.
**Turn 3.** You call six bolts of lightning from the cloud to strike six different creatures or objects beneath it. Each target makes a Dexterity saving throw, taking 10d6 Lightning damage on a failed save or half as much damage on a successful one.
**Turn 4.** Hailstones rain down. Each creature under the cloud takes 2d6 Bludgeoning damage.
**Turns 5–10.** Gusts and freezing rain assail the area under the cloud. Each creature there takes 1d6 Cold damage. Until the spell ends, the area is [[Difficult Terrain]] and [[Heavily Obscured]], ranged attacks with weapons are impossible there, and strong wind blows through the area.
**Classes:** #Druid