> **Casting Time:** Action > **Range:** 1 mile > **Components:** V, S > **Duration:** [[Concentration]], up to 1 minute A churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet. Each creature under the cloud when it appears must succeed on a CON saving throw or take 2d6 Thunder damage and have the [[Deafened]] condition for the duration. At the start of each of your later turns, the storm produces different effects, as detailed below. **Turn 2.** Acidic rain falls. Each creature and object under the cloud takes 4d6 Acid damage. **Turn 3.** You call six bolts of lightning from the cloud to strike six different creatures or objects beneath it. Each target makes a Dexterity saving throw, taking 10d6 Lightning damage on a failed save or half as much damage on a successful one. **Turn 4.** Hailstones rain down. Each creature under the cloud takes 2d6 Bludgeoning damage. **Turns 5–10.** Gusts and freezing rain assail the area under the cloud. Each creature there takes 1d6 Cold damage. Until the spell ends, the area is [[Difficult Terrain]] and [[Heavily Obscured]], ranged attacks with weapons are impossible there, and strong wind blows through the area. **Classes:** #Druid