> **Casting Time:** Action
> **Range:** 120 feet
> **Components:** S
> **Duration:** [[Concentration]], up to 1 minute
**Huge Dragon.** By gathering threads of shadow material from the Shadowfell, you create a Huge shadowy dragon in an unoccupied space that you can see within range. The illusion lasts for the spell's duration and occupies its space, as if it were a creature.
**WIS Saving Throw.** When the illusion appears, any of your enemies that can see it must succeed on a WIS saving throw or become [[Frightened]] of it for 1 minute. If a [[Frightened]] creature ends its turn in a location where it doesn't have [[Line of Sight]] to the illusion, it can repeat the saving throw, ending the effect on itself on a success.
**Bonus Action.** As a Bonus Action on your turn, you can move the illusion up to 60 feet. At any point during its movement, you can cause it to exhale a blast of energy in a 60-foot [[Cone]] originating from its space.
**Breath Attack.** When you create the dragon, choose a damage type: Acid, Cold, Fire, Lightning, Necrotic, or Poison. Each creature in the cone must make an INT saving throw, taking 7d6 damage of the chosen damage type on a failed save, or half as much damage on a successful one.
**Stats & Study.** The illusion is tangible because of the shadow stuff used to create it, but attacks miss it automatically, it succeeds on all saving throws, and it is Immune to all damage and conditions. A creature that uses an Action to examine the dragon can determine that it is an illusion by succeeding on an INT (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through it and has [[Advantage]] on saving throws against its breath.
**Classes:** #Wizard