> **Casting Time:** Action
> **Range:** 150 feet
> **Components:** V, S, M (a bit of sponge)
> **Duration:** Instantaneous
You draw the moisture from every creature in a 30-foot [[Cube]] centered on a point you choose within range. Each creature in that area must make a CON saving throw. Constructs and undead aren't affected, and plants and water elementals make this saving throw with [[Disadvantage]]. A creature takes 12d8 Necrotic damage on a failed save, or half as much damage on a successful one.
Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly.
**Classes:** #Sorcerer, #Wizard