**Casting Time:** Action
**Range:** Self
**Components:** V, S
**Duration:** Instantaneous
Eight rays of light flash from you in a 60-foot [[Cone]]. Each creature in the [[Cone]] makes a DEX saving throw. For each target, roll 1d8 to determine which color ray affects it, consulting the [[#Prismatic Rays Table]].
## Prismatic Rays Table
| 1d8 | Rays | 1d8 | Rays |
|:---:|:----:| :---: | :----: |
| 1 | **Red.** *Failed Save:* 12d6 Fire damage. *Successful Save:* Half as much damage. | 5 | **Blue.** *Failed Save:* 12d6 Cold damage. *Successful Save:* Half as much damage. |
| 2 | **Orange.** *Failed Save:* 12d6 Acid damage. *Successful Save:* Half as much damage. | 6 | **Indigo.** *Failed Save:* The target has the [[Restrained]] condition and makes a CON saving throw at the end of each of its turns. If it successfully saves three times, the condition ends. If it fails three times, it has the [[Petrified]] condition until it is freed by an effect like the [[Greater Restoration]] spell. The successes and failures needn't be consecutive; keep track of both until the target collects three of a kind. |
| 3 | **Yellow.** *Failed Save:* 12d6 Lightning damage. *Successful Save:* Half as much damage. | 7 | **Violet.** *Failed Save:* The target has the [[Blinded]] condition and makes a WIS saving throw at the start of your next turn. On a successful save, the condition ends. On a failed save, the condition ends, and the creature [[Teleportation|Teleports]] to another plane of existence (DM's choice). |
| 4 | **Green.** *Failed Save:* 12d6 Poison damage. *Successful Save:* Half as much damage. | 8 |**Special.** The target is struck by two rays. Roll twice, rerolling any 8. |
**Classes:** #Bard, #Sorcerer, #Wizard