> **School:** Evocation
> **Casting Time:** Action
> **Range:** Self (60-foot Cone)
> **Components:** V, S
> **Duration:** Instantaneous
Eight rays of light flash from you in a 60-foot [[Cone]]. Each creature in the [[Cone]] makes a DEX saving throw. For each target, roll 1d8 to determine which color ray affects it, consulting the Prismatic Rays table.
**Prismatic Rays**
| dice: 1d8 | Ray |
|-----------|-----|
| 1 | **Red.** *Failed Save:* 12d6 Fire damage. *Successful Save:* Half as much damage. |
| 2 | **Orange.** *Failed Save:* 12d6 Acid damage. *Successful Save:* Half as much damage. |
| 3 | **Yellow.** *Failed Save:* 12d6 Lightning damage. *Successful Save:* Half as much damage. |
| 4 | **Green.** *Failed Save:* 12d6 Poison damage. *Successful Save:* Half as much damage. |
| 5 | **Blue.** *Failed Save:* 12d6 Cold damage. *Successful Save:* Half as much damage. |
| 6 | **Indigo.** *Failed Save:* The target has the [[Restrained]] condition and makes a CON saving throw at the end of each of its turns. If it successfully saves three times, the condition ends. If it fails three times, it has the [[Petrified]] condition until it is freed by an effect like the [[Greater Restoration]] spell. The successes and failures needn't be consecutive; keep track of both until the target collects three of a kind. |
| 7 | **Violet.** *Failed Save:* The target has the [[Blinded]] condition and makes a WIS saving throw at the start of your next turn. On a successful save, the condition ends. On a failed save, the condition ends, and the creature teleports to another plane of existence (DM's choice). |
| 8 | **Special.** The target is struck by two rays. Roll twice, rerolling any 8. |
^prismatic-rays
**Classes:** #Bard, #Sorcerer, #Wizard