> **Casting Time:** Action
> **Range:** Self
> **Components:** V, S, M (a few hairs from a bull)
> **Duration:** [[Concentration]], up to 10 minutes
You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can't cast spells, and you gain the following benefits:
- You gain 50 [[Temporary HP]]. If any of these remain when the spell ends, they are lost.
- You have [[Advantage]] on attack rolls that you make with simple and martial weapons.
- When you hit a target with a weapon attack, that target takes an extra 2d12 Force damage.
- You have proficiency with all armor, shields, simple weapons, and martial weapons.
- You have proficiency in STR and CON saving throws.
- You can attack twice, instead of once, when you take the [[Attack]] Action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.
**Exhaustion Save.** Immediately after the spell ends, you must succeed on a DC 15 CON saving throw or suffer one level of [[Exhaustion]].
**Classes:** #Wizard