> **School:** Conjuration > **Casting Time:** Action > **Range:** 90 feet > **Components:** V, S, M (polished scale worth 600+ GP) > **Duration:** [[Concentration]], up to 1 hour You call forth the spirit of a primeval dinosaur. It manifests in an unoccupied space that you can see within range and uses the [[Fore Lindrov/3. Stat Blocks/Summon Spells/Player/Dinosaur Spirit|Dinosaur Spirit]] stat block. When you cast the spell, choose Ankylosaur, Triceratops, or Tyrannosaur. The creature resembles a dinosaur of the chosen type, which determines certain details in its stat block. The creature disappears when it drops to 0 [[HP|Hit Points]] or when the spell ends. The creature is an [[Ally]] to you and your allies. In combat, the creature shares your [[Initiative]] count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, the creature takes the [[Dodge]] action and uses its movement to avoid danger. **Using a Higher-Level Spell Slot.** Use the spell slot's level for the spell's level in the stat block. **Classes:** #Bard, #Druid