> **Casting Time:** Action > **Range:** Self > **Components:** V, S > **Duration:** [[Concentration]], up to 10 minutes Until the spell ends, wind whirls around you, and you gain the following benefits: - Ranged weapon attacks made against you have [[Disadvantage]] on the attack roll. - You gain a Fly Speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it. - You can use your Action to create a 15-foot [[Cube]] of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a CON saving throw. A creature takes 2d10 Bludgeoning damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the [[Cube]]. **Classes:** #Druid, #Sorcerer, #Warlock, #Wizard