> **Casting Time:** Action
> **Range:** Self
> **Components:** V, S
> **Duration:** [[Concentration]], up to 10 minutes
Until the spell ends, ice rimes your body, and you gain the following benefits:
- You are Immune to Cold damage and have Resistance to Fire damage.
- You can move across [[Difficult Terrain]] created by ice or snow without spending extra movement.
- The ground in a 10-foot radius around you is icy and is ]] for creatures other than you. The radius moves with you.
- You can use your Action to create a 15-foot [[Cone]] of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a CON saving throw. A creature takes 4d6 Cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.
**Classes:** #Druid, #Sorcerer, #Warlock, #Wizard