> **Casting Time:** Action
> **Range:** 120 feet
> **Components:** V, S
> **Duration:** Instantaneous
**Pillars.** You cause up to six pillars of stone to burst from places on the ground that you can see within range. Each pillar has a diameter of 5 feet and a height of up to 30 feet. The ground where a pillar appears must be wide enough for its diameter, and you can target the ground under a creature if that creature is Medium or smaller.
**Stats.** Each pillar has AC 5 and 30 HP. When reduced to 0 HP, a pillar crumbles into rubble, which creates an area of [[Difficult Terrain]] with a 10-foot radius that lasts until the rubble is cleared. Each 5-foot-diameter portion of the area requires at least 1 minute to clear by hand.
**DEX Saving Throw.** If a pillar is created under a creature, that creature must succeed on a DEX saving throw or be lifted by the pillar. A creature can choose to fail the save.
If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes 6d6 Bludgeoning damage and is [[Restrained]], pinched between the pillar and the obstacle. The [[Restrained]] creature can use an Action to make a STR or DEX check (the creature's choice) against the spell's save DC. On a success, the creature is no longer [[Restrained]] and must either move off the pillar or fall off it.
**At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, you can create two additional pillars for each slot level above 6th.
**Classes:** #Druid