> **Casting Time:** Action > **Range:** 120 feet > **Components:** V, S, M (a hand mirror) > **Duration:** [[Concentration]], up to 10 minutes **Dimensions.** A shimmering wall of bright light appears at a point you choose within range. The wall appears in any orientation you choose: horizontally, vertically, or diagonally. It can be free floating, or it can rest on a solid surface. The wall can be up to 60 feet long, 10 feet high, and 5 feet thick. The wall blocks line of sight, but creatures and objects can pass through it. It emits [[Bright Light]] out to 120 feet and [[Dim Light]] for an additional 120 feet. **CON Saving Throw.** When the wall appears, each creature in its area must make a CON saving throw. On a failed save, a creature takes 4d8 Radiant damage, and it is [[Blinded]] for 1 minute. On a successful save, it takes half as much damage and isn't [[Blinded]]. A blinded creature can make a CON saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that ends its turn in the wall's area takes 4d8 Radiant damage. **Beam.** Until the spell ends, you can use an Action to launch a beam of radiance from the wall at one creature you can see within 60 feet of it. Make a ranged spell attack. On a hit, the target takes 4d8 Radiant damage. Whether you hit or miss, reduce the length of the wall by 10 feet. If the wall's length drops to 0 feet, the spell ends. **At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th. **Classes:** #Sorcerer, #Warlock, #Wizard