> **Casting Time:** Action > **Range:** 120 feet > **Components:** V, S > **Duration:** Instantaneous You cause psychic energy to erupt at a point within range. Each creature in a 20-foot-radius [[Sphere]] centered on that point makes an INT saving throw, taking 8d6 Psychic damage on a failed save or half as much damage on a successful one. On a failed save, a target also has muddled thoughts for 1 minute. During that time, it subtracts ~={blue}**1d6**=~ from all its attack rolls and ability checks, as well as any CON saving throws to maintain [[Concentration]]. The target makes an INT saving throw at the end of each of its turns, ending the effect on itself on a success. **Classes:** #Bard, #Sorcerer, #Warlock, #Wizard