---
Mechanic Type: Spell
Spell Level: "5th"
School: Necromancy
School-abbr: "Necro."
Components:
- Verbal
- Somatic
- Material (no cost)
Circle Spell: false
Concentration: false
Class:
- Artificer
- Bard
- Cleric
- Warlock
- Wizard
Source: "Arcana Unleashed"
Source-abbr: AU
Official: true
publish: true
---
> **School:** Necromancy
> **Casting Time:** Action
> **Range:** Self
> **Components:** V, S, M (a black lantern)
> **Duration:** 10 minutes
You conjure a floating, ghostly black lantern that hovers above you and sheds [[Dim Light]] in a 60-foot radius. When an enemy dies within this [[Dim Light]], a fragment of the creature's soul flies into the lantern. The lantern can hold a number of soul fragments equal to your spellcasting ability modifier, and those fragments dissipate when the spell ends.
As a Bonus Action, you can expend a soul fragment to create one of the following effects.
**Drain Life.**
The soul fragment darts at a creature of your choice that you can see within 60 feet of yourself. The target makes a Constitution saving throw, taking Necrotic damage equal to 4d8 plus your spellcasting ability modifier on a failed save or half as much damage on a successful one.
**Repair Undead.**
The soul fragment flies into an Undead creature of your choice that you can see within 60 feet of yourself. That creature regains [[HP|Hit Points]] equal to 4d8 plus your spellcasting ability modifier.
**Ward Ally.**
The soul fragment darts around a creature of your choice that you can see within 60 feet of yourself. Other creatures have [[Disadvantage]] on attack rolls against the chosen creature until the start of your next turn.
**Classes:** #Artificer, #Bard, #Cleric, #Warlock, #Wizard