--- Mechanic Type: Spell Spell Level: "5th" School: Necromancy School-abbr: "Necro." Components: - Verbal - Somatic - Material (no cost) Circle Spell: false Concentration: false Class: - Artificer - Bard - Cleric - Warlock - Wizard Source: "Arcana Unleashed" Source-abbr: AU Official: true publish: true --- > **School:** Necromancy > **Casting Time:** Action > **Range:** Self > **Components:** V, S, M (a black lantern) > **Duration:** 10 minutes You conjure a floating, ghostly black lantern that hovers above you and sheds [[Dim Light]] in a 60-foot radius. When an enemy dies within this [[Dim Light]], a fragment of the creature's soul flies into the lantern. The lantern can hold a number of soul fragments equal to your spellcasting ability modifier, and those fragments dissipate when the spell ends. As a Bonus Action, you can expend a soul fragment to create one of the following effects. **Drain Life.** The soul fragment darts at a creature of your choice that you can see within 60 feet of yourself. The target makes a Constitution saving throw, taking Necrotic damage equal to 4d8 plus your spellcasting ability modifier on a failed save or half as much damage on a successful one. **Repair Undead.** The soul fragment flies into an Undead creature of your choice that you can see within 60 feet of yourself. That creature regains [[HP|Hit Points]] equal to 4d8 plus your spellcasting ability modifier. **Ward Ally.** The soul fragment darts around a creature of your choice that you can see within 60 feet of yourself. Other creatures have [[Disadvantage]] on attack rolls against the chosen creature until the start of your next turn. **Classes:** #Artificer, #Bard, #Cleric, #Warlock, #Wizard