> **School:** Transmutation > **Casting Time:** Action > **Range:** Self > **Components:** V, S, M (a pearl worth 100+ GP) > **Duration:** [[Concentration]], up to 1 minute You imbue yourself with the elemental power of genies. You gain the following benefits until the spell ends: - **Elemental Immunity.** When you cast this spell, choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. You have [[Fore Lindrov/2. Mechanics/Core/Resistance|Resistance]] to the chosen damage type. - **Elemental Pulse.** When you cast this spell and at the start of each of your subsequent turns, you release a burst of elemental energy in a 15-foot [[Emanation]] originating from yourself. Each creature of your choice in that area makes a DEX saving throw. On a failed save, a creature takes 2d6 Acid, Cold, Fire, Lightning, or Thunder damage (your choice) and has the [[Prone]] condition. On a successful save, a creature takes half as much damage only. - **Flight.** You gain a [[Fly Speed]] of 30 feet and can hover. ## Casting as a Circle Spell If the spell is cast as a Circle spell, its casting time increases to 1 minute, and its duration increases to [[Concentration]], up to 10 minutes. For each secondary caster who participates in the casting, you can choose one additional creature, to a maximum of nine additional creatures. The chosen creatures also gain the benefits of the spell for its duration. When the spell is cast, each secondary caster must expend a level 2+ spell slot; otherwise, the spell fails. ## Summary **Classes:** #Druid, #Sorcerer, #Wizard