> **Casting Time:** Action
> **Range:** 90 feet
> **Components:** V
> **Duration:** [[Concentration]], up to 1 minute
Flames wreathe one creature you can see within range. The target must make a DEX saving throw. It takes 8d6 Fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell's duration. The [[Burning]] target sheds bright light in a 30-foot radius and [[Dim Light]] for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 Fire damage on a failed save, and the spell ends on a successful one. These magical flames can't be extinguished by nonmagical means.
If damage from this spell kills a target, the target is turned to ash.
**Classes:** #Sorcerer, #Wizard