> **Casting Time:** Action > **Range:** 120 feet > **Components:** V, S > **Duration:** [[Concentration]], up to 1 minute **WIS Saving Throw.** You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature. The target makes a Wisdom saving throw. On a failed save, the target takes 4d10 Psychic damage and has [[Disadvantage]] on ability checks and attack rolls for the duration. On a successful save, the target takes half as much damage, and the spell ends. **Repeated Save.** For the duration, the target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes the Psychic damage again. On a successful save, the spell ends. **Using a Higher-Level Spell Slot.** The damage increases by 1d10 for each spell slot level above 4. **Classes:** #Bard, #Wizard