> **Casting Time:** Action > **Range:** 120 feet > **Components:** V, S, M (soot and a dried eel) > **Duration:** [[Concentration]], up to 1 minute **Sphere.** You create a 20-foot-radius [[Sphere]] of inky fog within range. The fog is magical [[Fore Lindrov/2. Mechanics/References/Light/Darkness|Darkness]] and lasts for the duration or until a strong wind (such as the one created by the [[Gust of Wind]] spell) disperses it, ending the spell. **WIS Saving Throw.** Each creature in the Sphere when it appears makes a Wisdom saving throw. On a failed save, a creature takes 5d6 Psychic damage and subtracts 1d6 from its saving throws until the end of its next turn. On a successful save, a creature takes half as much damage only. A creature also makes this save when the Sphere moves into its space, when it enters the Sphere, or when it ends its turn inside the Sphere. A creature makes this save only once per turn. The Sphere moves 10 feet away from you at the start of each of your turns. **Casting as a Circle Spell.** Casting this as a [[Circle Spellcasting|Circle spell]] requires a minimum of five secondary casters. In addition to the spell's usual components, you must provide a special component (a string of three black pearls from Pandemonium), which the spell consumes. The spell's range increases to 1 mile, and its duration increases to until dispelled (no [[Concentration]] required). The spell ends early if any caster who participated in this casting contributes to another casting of [[Doomtide]] as a Circle spell. When the spell is cast, each secondary caster must expend a level 3+ spell slot; otherwise, the spell fails. **Classes:** #Bard, #Cleric, #Warlock