> **Casting Time:** Action > **Range:** Self > **Components:** V, S > **Duration:** [[Concentration]], up to 10 minutes You conjure nature spirits that flit around you in a 10-foot [[Emanation]] for the duration. Whenever the [[Emanation]] enters the space of a creature you can see and whenever a creature you can see enters the [[Emanation]] or ends its turn there, you can force that creature to make a WIS saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn. In addition, you can take the [[Disengage]] action as a Bonus Action for the spell's duration. **Using a Higher-Level Spell Slot.** The damage increases by 1d8 for each spell slot level above 4. **Classes:** #Druid, #Ranger