> **Casting Time:** Action > **Range:** 90 feet > **Components:** V, S, M (three nut shells) > **Duration:** [[Concentration]], up to 1 minute Each creature in a 10-foot-radius [[Sphere]] centered on a point you choose within range must succeed on a WIS saving throw, or that target can't take Bonus Actions or [[Reaction|Reactions]] and must roll 1d10 at the start of each of its turns to determine its behavior for that turn, consulting the table below. | 1d10 | Behaviour for the Turn | | | |:----:|:-------------------------------------------------------------------------------------------------------------------------------------------------------:| | 1 | The target doesn't take an Action, and it uses all its movement to move. Roll ~={blue}1d4=~ for the direction: 1, North; 2, East; 3, South; or 4, West. | | | | 2–6 | The target doesn't move or take Actions. | 7–8 | The target doesn't move, and it takes the [[Attack]] Action to make one melee attack against a random creature within reach. If none are within reach, the target takes no Action. | | 9–10 |The target chooses its behavior. | At the end of each of its turns, an affected target repeats the save, ending the spell on itself on a success. **Using a Higher-Level Spell Slot.** The Sphere's radius increases by 5 feet for each spell slot level above 4. **Classes:** #Bard, #Druid, #Sorcerer, #Wizard