> **Casting Time:** Action
> **Range:** Self
> **Components:** V, S, M (niter, sulfur, and pine tar formed into a bead)
> **Duration:** [[Concentration]], up to 10 minutes
You create six tiny meteors in your space. They float in the air and orbit you for the spell's duration. When you cast the spell—and as a Bonus Action on each of your turns thereafter—you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you.
Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a DEX saving throw. A creature takes 2d6 Fire damage on a failed save, or half as much damage on a successful one.
**At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.
**Classes:** #Sorcerer, #Wizard