> **Casting Time:** Action > **Range:** 60 feet > **Components:** V, S, M (a brass cog) > **Duration:** [[Concentration]], up to 10 minutes **Conjuring.** You conjure a group of intangible, orderly spirits that appear as a Medium group of modrons or other Constructs in an unoccupied space you can see within range. The spirits last for the duration. **Magic Action.** When you cast this spell and as a [[Magic]] Action on subsequent turns, you can command the spirits to target one creature or object you can see within 5 feet of the spirits and create one of the following effects: - **Clockwork Force.** The target makes a Dexterity saving throw, taking 3d6 Force damage on a failed save or half as much damage on a successful one. - **Orderly Ward.** The target gains [[Temporary HP]] equal to 1d6 plus your spellcasting ability modifier. **Movement.** When you move on your turn, you can also move the spirits up to 30 feet to an unoccupied space you can see. **Using a Higher-Level Spell Slot.** The damage and [[Temporary HP]] both increase by 1d6 for each spell slot level above 3. **Classes:** #Wizard