> **School:** Evocation > **Casting Time:** Action > **Range:** Self (30-foot [[Cone]]) > **Components:** V, S, M (a mixture of water and powdered silver) > **Duration:** Instantaneous You channel energy from the Astral Sea to unleash a torrent of magic from you in a 30-foot [[Cone]]. Each creature in the [[Cone]] makes a DEX saving throw, taking 4d10 Cold or Radiant damage (chosen when you cast this spell) on a failed save or half as much damage on a successful one. On a failed save, a target also suffers an additional effect determined by your choice of damage type: - **Cold Damage.** The target has [[Disadvantage]] on the next [[D20 Test]] it makes before the end of your next turn. - **Radiant Damage.** The target has the [[Blinded]] condition until the end of your next turn. **Using a Higher-Level Spell Slot.** The damage increases by 1d10 for each spell slot level above 3. **Classes:** #Bard, #Cleric, #Sorcerer, #Warlock, #Wizard