> **School:** Transmutation
> **Casting Time:** Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an [Unarmed Strike](/3-Mechanics/CLI/variant-rules/unarmed-strike-xphb.md)
> **Range:** Self
> **Components:** V
> **Duration:** [[Concentration]], up to 1 minute
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds [[Bright Light]] in a 5-foot radius, attack rolls against it have [[Advantage]], and it can't benefit from the [[Invisible]] condition.
**Using a Higher-Level Spell Slot.** The damage increases by 1d6 for each spell slot level above 2.
**Classes:** #Paladin