> **School:** Conjuration > **Casting Time:** Action > **Range:** 60 feet > **Components:** V, S, M (a ball of wax) > **Duration:** [[Concentration]], up to 1 minute You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range. It lasts for the duration. Any creature that ends its turn within 5 feet of the sphere makes a DEX saving throw, taking 2d6 Fire damage on a failed save or half as much damage on a successful one. As a [[Bonus Action]], you can move the sphere up to 30 feet, rolling it along the ground. If you move the sphere into a creature's space, that creature makes the save against the sphere, and the sphere stops moving for the turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. Flammable objects that aren't being worn or carried start [[Burning]] if touched by the sphere, and it sheds [[Bright Light]] in a 20-foot radius and [[Dim Light]] for an additional 20 feet. **Using a Higher-Level Spell Slot.** The damage increases by 1d6 for each spell slot level above 2. **Classes:** #Druid, #Sorcerer, #Wizard