> **Casting Time:** Action > **Range:** 120 feet > **Components:** V, S > **Duration:** Instantaneous You sense any trap within range that is within line of sight. A trap, for the purpose of this spell, includes any object or mechanism that was created to cause damage or other danger. Thus, the spell would sense the [[Alarm]] or [[Glyph of Warding]] spell or a mechanical pit trap, but it wouldn't reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell reveals that a trap is present but not its location. You do learn the general nature of the danger posed by a trap you sense. **Classes:** #Cleric, #Druid, #Ranger