---
Mechanic Type: Spell
Spell Level: "2nd"
School: Abjuration
School-abbr: "Abj."
Components:
- Verbal
- Somatic
- Material (has cost, not consumed)
Circle Spell: false
Concentration: false
Class:
- Artificer
- Bard
- Cleric
- Druid
- Paladin
- Ranger
- Sorcerer
- Warlock
- Wizard
Source: "Arcana Unleashed"
Source-abbr: AU
Official: true
publish: true
---
> **School:** Abjuration
> **Casting Time:** 10 minutes or [[Ritual]]
> **Range:** Touch
> **Components:** V, S, M (a silk flag worth 100+ GP)
> **Duration:** 1 hour
You create a magical dueling ground bounded by a glowing, rune-scribed circle in a 15-foot-radius [[Sphere]] centered on a point on the ground you touch.
As part of creating the dueling ground, you designate two willing creatures within the [[Sphere]] as the targets. The spell ends early if a creature other than one of the targets enters the [[Sphere]].
If a target drops to 0 [[HP|Hit Points]] while in the dueling ground, the target is [[Stable]] and teleports to the nearest unoccupied space outside the dueling ground. If a target is subjected to an effect that would kill it instantly without dealing damage while in the dueling ground, the target doesn't die and instead has 0 [[HP|Hit Points]] and the [[Unconscious]] condition, is [[Stable]], and teleports to the nearest unoccupied space outside the dueling ground.
When only one target remains in the dueling ground, runes matching those on the ground around the [[Sphere]] briefly flash around the remaining target's head like a crown.
**Using a Higher-Level Spell Slot.** You can target one additional willing creature for each spell slot level above 2.
**Classes:** #Artificer, #Bard, #Cleric, #Druid, #Paladin, #Ranger, #Sorcerer, #Warlock, #Wizard