--- Mechanic Type: Spell Spell Level: "2nd" School: Abjuration School-abbr: "Abj." Components: - Verbal - Somatic - Material (has cost, not consumed) Circle Spell: false Concentration: false Class: - Artificer - Bard - Cleric - Druid - Paladin - Ranger - Sorcerer - Warlock - Wizard Source: "Arcana Unleashed" Source-abbr: AU Official: true publish: true --- > **School:** Abjuration > **Casting Time:** 10 minutes or [[Ritual]] > **Range:** Touch > **Components:** V, S, M (a silk flag worth 100+ GP) > **Duration:** 1 hour You create a magical dueling ground bounded by a glowing, rune-scribed circle in a 15-foot-radius [[Sphere]] centered on a point on the ground you touch. As part of creating the dueling ground, you designate two willing creatures within the [[Sphere]] as the targets. The spell ends early if a creature other than one of the targets enters the [[Sphere]]. If a target drops to 0 [[HP|Hit Points]] while in the dueling ground, the target is [[Stable]] and teleports to the nearest unoccupied space outside the dueling ground. If a target is subjected to an effect that would kill it instantly without dealing damage while in the dueling ground, the target doesn't die and instead has 0 [[HP|Hit Points]] and the [[Unconscious]] condition, is [[Stable]], and teleports to the nearest unoccupied space outside the dueling ground. When only one target remains in the dueling ground, runes matching those on the ground around the [[Sphere]] briefly flash around the remaining target's head like a crown. **Using a Higher-Level Spell Slot.** You can target one additional willing creature for each spell slot level above 2. **Classes:** #Artificer, #Bard, #Cleric, #Druid, #Paladin, #Ranger, #Sorcerer, #Warlock, #Wizard