**Casting Time:** Action
**Range:** 60 feet
**Components:** V, S
**Duration:** 1 [[Round]]
**Sphere.** The gravity in a 10-foot-radius [[Sphere]] centered on a point you can see within range increases for a moment. Each creature in the [[Sphere]] on the turn when you cast the spell must make a CON saving throw.
**Failed CON Save.** On a failed save, a creature takes 2d8 Force damage, and its [[Speed]] is halved until the end of its next turn. On a successful save, a creature takes half as much damage and suffers no reduction to its [[Speed]].
Until the start of your next turn, any object that isn't being worn or carried in the sphere requires a successful STR (Athletics) check against your spell save DC to pick up or move.
**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
**Classes:** #Wizard