**Casting Time:** Action **Range:** 60 feet **Components:** V, S **Duration:** 1 [[Round]] **Sphere.** The gravity in a 10-foot-radius [[Sphere]] centered on a point you can see within range increases for a moment. Each creature in the [[Sphere]] on the turn when you cast the spell must make a CON saving throw. **Failed CON Save.** On a failed save, a creature takes 2d8 Force damage, and its [[Speed]] is halved until the end of its next turn. On a successful save, a creature takes half as much damage and suffers no reduction to its [[Speed]]. Until the start of your next turn, any object that isn't being worn or carried in the sphere requires a successful STR (Athletics) check against your spell save DC to pick up or move. **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st. **Classes:** #Wizard