> **Casting Time:** Action
> **Range:** 10 feet
> **Components:** V, S
> **Duration:** Instantaneous
You cause a tremor in the ground within range. Each creature other than you in that area must make a DEX saving throw. On a failed save, a creature takes 1d6 Bludgeoning damage and is knocked [[Prone]]. If the ground in that area is loose earth or stone, it becomes [[Difficult Terrain]] until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
**Classes:** #Bard, #Druid, #Sorcerer, #Wizard