> **School:** Conjuration, Osteomancy > **Casting Time:** Action > **Range:** 60 feet > **Components:** V, S, M (a calcified egg shell) > **Duration:** [[Concentration]], up to 10 minutes A grim wall of fractured bones forms at a point you choose within range. **Dimensions.** The wall appears in any orientation you choose: horizontally, vertically, or diagonally. It must rest on a solid surface. The wall can be up to 60 feet long, 10 feet high, and 5 feet thick. The wall blocks line of sight, and creatures can’t pass through it. The wall is an object and has [[Armour Class|AC]] 15, 150 [[HP]], [[Immunity]] to Poison and Psychic damage, and Vulnerability to Bludgeoning damage. Reducing it to 0 [[HP]] destroys it. **DEX Saving Throw.** When the wall appears, each creature in its space is pushed out of it by the shortest route and must make a DEX saving throw. On a failed save, a target takes 4d8 Bludgeoning damage. On a successful save, it takes half as much damage. **Create Skeleton.** Until the spell ends, and as long as the wall has sufficient [[HP]], you can take a [[Magic]] Action to sacrifice 20 [[HP]] from the wall to summon a [[Minotaur Skeleton]] that has murderous killing intent. The creature appears in an unoccupied space of your choice adjacent to the wall. When you summon a minotaur skeleton in this way, designate a creature you can see within 60 feet of it; that creature becomes the sole enemy of the summoned creature. The minotaur skeleton takes its turn immediately after yours, ignores any orders you give, tries to kill its target by any means, and has [[Immunity]] to the [[Charmed]] condition. Once its target is dead, it vanishes in a pile of dust. You can have a maximum of three creatures summoned by this spell at a time. **Classes:** #Sorcerer, #Warlock, #Wizard