> **Casting Time:** Action
> **Range:** 60 feet
> **Components:** V, S, M (a calcified egg shell)
> **Duration:** [[Concentration]], up to 10 minutes
A grim wall of fractured bones appears at a point you choose within range. The wall appears in any orientation you choose: horizontally, vertically, or diagonally. It must rest on a solid surface.
**Dimensions.** The wall can be up to 60 feet long, 10 feet high, and 5 feet thick. The wall is opaque, and creatures can't pass through it. The wall is an object, and has AC 15, 150 HP, Immunity to Poison and Psychic damage, and Vulnerability to Bludgeoning damage. Reducing it to 0 HP destroys the entire wall.
**DEX Saving Throw.** When the wall appears, each creature in its area is pushed out of it by the shortest route and makes a DEX Saving Throw. On a failed save, a creature takes 4d8 Bludgeoning damage, or half as much damage on a successful save.
**Create Skeleton.** Until the spell ends, and as long as the wall has sufficient HP, you can use a [[Magic]] Action to sacrifice 20 HP from the wall to create a [[Minotaur Skeleton]] that has murderous killing intent. The [[Minotaur Skeleton]] appears in an unoccupied space of your choice adjacent to the wall.
When you summon a [[Minotaur Skeleton]] in this way, you designate a creature you can see within 60 feet of the [[Minotaur Skeleton]]; that creature becomes the sole enemy of the summoned creature.
The [[Minotaur Skeleton]] ignores any orders you give, tries to kill its target by any means, and is Immune to the [[Charmed]] condition. Once its target is dead, the [[Minotaur Skeleton]] vanishes in a pile of dust.
You can have a maximum of three creatures summoned by this spell at a time.
**Classes:** #Sorcerer, #Warlock, #Wizard