**Casting Time:** Action
**Range:** 300 feet
**Components:** V, S, M (a ruby worth 100+ GP)
**Duration:** [[Concentration]], up to 1 minute
**Hit Dice Expenditure.** As part of casting this spell, you must expend **six** Hit Point Dice or the spell automatically fails.
**Ranged Spell Attack.** Blood flows from your body then crystallizes into a barbed arrow, which launches at a creature. Make a ranged spell attack against a target within range. On a hit, roll the Hit Point Dice expended to cast the spell, and the creature takes Piercing damage equal to the numbered rolled.
**Critical Hit.** Once lodged in the creature, the bloody arrow begins to burrow toward its heart, rendering it susceptible to injury. Until the spell ends, the first successful attack against a creature after its turn ends each round is automatically a Critical Hit.
**CON Saving Throw.** The target makes a CON saving throw at the end of each of its turns. On a failed save, the effect continues. On a success, the creature takes 3d8 Necrotic damage and the spell ends.
**Classes:** #Sorcerer, #Wizard