> **Casting Time:** Action
> **Range:** Self
> **Components:** S, M (an item of personal sentimental value worth 1+ SP)
> **Duration:** Up to 8 hours
**Become Ghost.** When you cast this spell, you drop to 0 HP and die. At the start of your next turn, you become a [[Fore Lindrov/3. Stat Blocks/Undead/Ghost]] occupying the same space as your corpse. Your game statistics are replaced by the Ghost's stat block, but you retain your Hit Points; Hit Point Dice; INT, WIS, and CHA scores; and Languages.
While you are a [[Fore Lindrov/3. Stat Blocks/Undead/Ghost]], you can only use abilities detailed in the Ghost's stat block. In addition, you add your Proficiency Bonus to your attack rolls and the DC of your Ghost abilities.
**Spell Ending.** Your GM secretly rolls 1d8 when you cast the spell. After a number of hours equal to the number rolled, the spell ends. The spell ends early if you are reduced to 0 HP as a Ghost or you take the [[Magic]] Action to end the spell.
**Material Component.** If the Material component used to cast this spell remains on your corpse, you return to life with a number of Hit Points equal to half your HP maximum. If the Material component used to cast this spell is no longer on your corpse, you die.
**Body Destroyed.** If your body is destroyed or damaged beyond the capacity to survive while you are under the effects of this spell, its duration becomes permanent. You are now a [[Fore Lindrov/3. Stat Blocks/Undead/Ghost]] until your body is targeted by an effect that returns the living to the dead such as [[Raise Dead]] or [[Resurrection]].
**Classes:** #Warlock