> **School:** Conjuration, Osteomancy
> **Casting Time:** Action
> **Range:** Self
> **Components:** V, S
> **Duration:** [[Concentration]], up to 10 minutes
You touch the ground beneath yourself, and tree-like bones sprout from the ground in a 30-foot-radius, 20-foot-high [[Cylinder]] centered on you.
**DEX Saving Throw.** Each creature of your choice in that area must make a DEX saving throw, taking 4d8 Piercing damage on a failed save or half as much damage on a successful one.
**Area Change.** For the duration, the area becomes [[Difficult Terrain]], and when a creature moves into or within the area, it takes 2d8 Piercing damage for every 5 feet it travels; you are [[Immunity|immune]] to this effect. The forest of dread provides [[Cover|Half Cover]] to any creatures inside the area. The bones disintegrate when the spell ends.
**Classes:** #Druid, #Sorcerer, #Warlock, #Wizard