> **Casting Time:** Action > **Range:** 90 feet > **Components:** S, M (a broken stone tile) > **Duration:** Instantaneous Choose a point on the ground you can see within range, earth flings upwards and forms jagged spikes of rock in a 20-foot-radius circle centered on that point. **STR Saving Throw.** The ground is [[Difficult Terrain]], and each creature in the area makes a STR Saving Throw. On a failed save, the creature takes 4d8 Piercing damage and is thrown 2d6×10 feet away from the area (This includes vertically). On a successful save, the creature takes half as much damage only. **Huge or larger.** Huge or larger creatures have [[Advantage]] on this saving throw. **Permanent.** Each 5-foot-diameter portion of the [[Difficult Terrain]] requires at least 1 minute to clear by hand. **Using a Higher-Level Spell Slot.** The damage increases by 1d8 for each spell slot level above 5. Additionally, the distance thrown increases to 2d8×10 (6th Level), 2d10×10 (7th Level), 2d12×10 (8th Level), 2d20×10 (9th Level). **Classes:** #Bender, #Druid, #Sorcerer