> **Casting Time:** Action > **Range:** 60 feet > **Components:** S, M (a piece of skull bone) > **Duration:** Instantaneous Choose a creature you can see within range. You cause its skull to snap, piercing its insides. **CON Saving Throw.** The creature makes a CON Saving Throw. On a failed save, the target takes 8d8 Piercing damage and has the [[Paralyzed]] until the end of its next turn. On a successful save, the target takes only half as much damage. A creature without a skull is Immune to this spell. **Classes:** #Sorcerer, #Warlock, #Wizard