> **Casting Time:** Action
> **Range:** 60 feet
> **Components:** S, M (a piece of skull bone)
> **Duration:** Instantaneous
Choose a creature you can see within range. You cause its skull to snap, piercing its insides.
**CON Saving Throw.** The creature makes a CON Saving Throw. On a failed save, the target takes 8d8 Piercing damage and has the [[Paralyzed]] until the end of its next turn. On a successful save, the target takes only half as much damage. A creature without a skull is Immune to this spell.
**Classes:** #Sorcerer, #Warlock, #Wizard