> **School:** Divination > **Casting Time:** Action or [[Ritual]] > **Range:** Touch > **Components:** V, S, M (the corpse of a humanoid, which the spell may consume) > **Duration:** Instantaneous **Living Descendants.** You touch the corpse of a Humanoid. Ephemeral spirits scour the world, and visions of the Humanoid’s descendants come to you. You learn how many living relatives it left behind and if it has any living descendants. In addition, you can select one of the descendants and destroy the corpse to amplify the power of the magic. The descendant makes a WIS saving throw. On a failed save, you learn the target’s exact location, no matter where it is. **Casting as a Circle Spell.** If the spell is cast as a [[Circle Spellcasting|Circle Spell]], its casting time increases to 10 minutes, and you can destroy the corpse to determine the location of one of the descendants whose existence you feel through the spell. The target must make a WIS Saving Throw, on a failed save, you learn their exact location if they are on the same plane of existence as you. If they are not on the same plane of existence, you know. The target doesn't know what it is making the save against, only that it feels uneasy. For each secondary caster who participates in the casting, the DC of the save increases by 1. When the spell is cast, each secondary caster must expend a level 5+ spell slot; otherwise, the spell fails. **Classes:** #Bard, #Cleric, #Druid, #Sorcerer, #Warlock, #Wizard