> **School:** Necromancy, Osteomancy > **Casting Time:** Action > **Range:** 30 feet > **Components:** V, S, M (a piece of spinal bone and a diamond worth at least 300 GP+, which the spell consumes) > **Duration:** Instantaneous You drain the bone marrow of a creature, attempting to steal its life force and transfer it to another creature of your choice. **Ranged Spell Attack.** Make a ranged spell attack against a creature within range. On a hit, the target takes 4d6 Necrotic damage. **Life Transfer.** Choose another creature within range; it regains a number of [[HP]] equal to twice the damage dealt, or if it was dead for less than 1 minute, the creature returns to life with [[HP]] equal to twice the number regained. If any of the targets do not have bones, the spell fails. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts. **Using a Higher-Level Spell Slot.** The damage increases by 1d6 for each spell slot level above 4. **Classes:** #Cleric, #Druid