> **Casting Time:** Action > **Range:** 60 feet > **Components:** V, S, M (a calcified bamboo stick) > **Duration:** [[Concentration]], up to 1 minute **DEX Saving Throw.** Massive bone spikes sprout under up to four creatures on the ground of your choice you can see within range. They must succeed on a DEX saving throw or take 3d10 Piercing damage and be impaled by the spike, becoming [[Restrained]] and held aloft 5 feet in the air for the duration. **Restrained.** A creature [[Restrained]] in this way takes 1d10 piercing damage at the start of each of its turns. A creature can use its Action to make a STR (Athletics) check contested by your spell save DC, breaking the bone spike and freeing itself on a success. **At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the damage (both initial and ongoing) increases by 1d10 for each slot level above 3rd. **Classes:** #Sorcerer, #Warlock, #Wizard