> **School:** Conjuration, Osteomancy > **Casting Time:** Action > **Range:** 60 feet > **Components:** V, S, M (a calcified bamboo stick) > **Duration:** [[Concentration]], up to 1 minute Massive bone spikes sprout under up to four creatures on the ground of your choice that you can see within range. **DEX Saving Throw.** Each creature must succeed on a DEX saving throw or take 3d10 Piercing damage and be impaled by a spike for the duration. **Restrained.** An impaled creature is held aloft 5 feet in the air, has the [[Restrained]] condition, and takes 1d10 Piercing damage at the start of each of its turns. An impaled creature can take an action to make a STR ([[Skill List|Athletics]]) check against your spell save DC, breaking the bone spike and ending the effect on itself on a success. **Using a Higher-Level Spell Slot.** The damage (both initial and ongoing) increases by 1d10 for each spell slot level above 3. **Classes:** #Sorcerer, #Warlock, #Wizard