> **School:** Divination, Osteomancy > **Casting Time:** 1 minute or [[Ritual]] > **Range:** Self > **Components:** V, S, M (the bones of a small mammal worth at least 1 GP+) > **Duration:** Instantaneous You roll bones, allowing fate to give you an omen of the future. Roll 1d6. - On a roll of 5 or 6, you know if you are: not likely, likely, or very likely to encounter [[Hostile (Attitude)|Hostile]] creatures within the next hour. You also learn the creature type you’re most likely to encounter. - On a roll of 2, 3, or 4, you learn if you are: not likely, likely, or very likely to encounter [[Hostile (Attitude)|Hostile]] creatures within the next hour. - On a roll of 1, the Material components of the spell are consumed, and you take 1 Psychic damage as fate rebels. You don’t learn any information and you can’t cast this spell again until you finish a [[Short Rest]]. If you cast the spell two or more times before finishing a [[Long Rest]], there is a cumulative 25 percent chance for each casting after the first that you get a false reading. The GM makes this roll in secret. **Classes:** #Cleric, #Druid, #Warlock, #Wizard