> **Casting Time:** Action
> **Range:** Touch
> **Components:** V, S, M (a piece of metal once used in a lightning rod)
> **Duration:** 10 minutes
You channel lightning into a creature. The energy is harmless to the creature, but escapes in dangerous bursts to other nearby creatures.
**Conditions.** Each time the target makes a melee attack or casts a spell with a range of touch against another creature, is hit by a melee attack from another creature, or ends their turn while [[Grappled|Grappling]] or being [[Grappled]] by another creature, that other creature takes 1d6 Lightning damage.
**Discharges.** Once this spell has discharged 6 times for a total 6d6 Lightning damage, the spell ends.
**Using a Higher-Level Spell Slot.** The total number of discharges increases by 2 for each spell slot level above 2.
**Classes:** #Druid, #Ranger, #Sorcerer, #Wizard