> **School:** Evocation
> **Casting Time:** Action
> **Range:** Touch
> **Components:** V, S, M (a piece of metal once used in a lightning rod)
> **Duration:** 10 minutes
You channel lightning energy into a creature. The energy is harmless to the creature but escapes in dangerous bursts to other nearby creatures.
**Conditions.** Each time that creature affects another creature with a spell that has a range of Touch, strikes another creature with a melee attack roll, or ends its turn while grappling or being [[Grappled]] by another creature, the other creature takes 1d6 Lightning damage.
**Discharges.** Once this spell has discharged 6 times (dealing up to 6d6 total damage), the spell ends.
**Using a Higher-Level Spell Slot.** The spell can discharge damage 2 additional times (dealing up to 2d6 more total damage) before the spell ends for each spell slot level above 2.
**Classes:** #Druid, #Ranger, #Sorcerer, #Wizard