> **School:** Evocation > **Casting Time:** Action > **Range:** Touch > **Components:** V, S, M (a piece of metal once used in a lightning rod) > **Duration:** 10 minutes You channel lightning energy into a creature. The energy is harmless to the creature but escapes in dangerous bursts to other nearby creatures. **Conditions.** Each time that creature affects another creature with a spell that has a range of Touch, strikes another creature with a melee attack roll, or ends its turn while grappling or being [[Grappled]] by another creature, the other creature takes 1d6 Lightning damage. **Discharges.** Once this spell has discharged 6 times (dealing up to 6d6 total damage), the spell ends. **Using a Higher-Level Spell Slot.** The spell can discharge damage 2 additional times (dealing up to 2d6 more total damage) before the spell ends for each spell slot level above 2. **Classes:** #Druid, #Ranger, #Sorcerer, #Wizard