> **School:** Abjuration, Osteomancy
> **Casting Time:** [[Reaction]], which you take when you see a creature drop to 0 [[HP]]
> **Range:** 30 feet
> **Components:** V, M (a shrunk and gilded rib cage worth at least 50+ GP)
> **Duration:** [[Concentration]], up to 1 minute
**Protection.** You conjure a cocoon made of cartilage and bones, which protects the creature that dropped to 0 [[HP]]. While in the cocoon, the creature can’t be damaged by attacks or effects originating from outside it, has [[Cover|Total Cover]], has the [[Restrained]] condition, and makes [[Death Saving Throw|Death Saving Throws]] with [[Advantage]].
**Statistics.** The cocoon has 25 [[HP]] and an [[Armour Class|AC]] of 11 plus your spellcasting ability modifier. It has [[Fore Lindrov/2. Mechanics/Core/Resistance|Resistance]] to Cold, Fire, and Necrotic damage and [[Immunity]] to Poison and Psychic damage. If you lose [[Concentration]] or the cocoon is reduced to 0 [[HP]], it is destroyed and the spell ends.
**Using a Higher-Level Spell Slot.** The cocoon’s [[HP]] increase by 25 for each spell slot level above 2.
**Classes:** #Cleric, #Druid, #Paladin, #Sorcerer, #Warlock, #Wizard