> [!caption|right]+
> ![[Isaz (Rune).png]]
> Isaz Rune
*A Rune meaning Ice, Imprisonment, Paralysis*
# Benefit
Whenever you take Cold damage, that damage is reduced by 1.
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# Power (Level 4)
## Drawn on Ground
> **Scribing Time:** Action
> **Duration:** Instantaneous
When you draw this Rune on the ground, slick ice covers the ground up to a 30-foot-square centered on the Rune. You can cause the ice to form into any shape you want so long as it is one contiguous, connected area of ice. The area is [[Slippery Ice]]. The ice is considered nonmagical and melts normally.
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# Power (Level 5)
## Drawn on Weapon
> **Scribing Time:** Action
> **Duration:** [[Concentration]], up to 1 hour
When you draw this Rune on a weapon, the weapon sheds [[Bright Light]] in a 10-foot-radius [[Emanation]] and [[Dim Light]] for an additional 10 feet. Additionally, the weapon deals extra 1d4 Cold damage on a hit and reduces a creature's [[Speed]] by 10 feet on a hit.
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# Mastery Power (Level 8)
## Drawn on Creature
> **Scribing Time:** Action
> **Duration:** [[Concentration]], up to 1 minute
**Power Of Ice.** When you draw this Rune on a willing creature, for the duration, it can take a [[Magic]] Action to touch and turn one creature it can see within 5 feet into ice.
**Saving Throws.** The target makes a CON Saving Throw. On a failed save, it has the [[Restrained]] condition for the duration. On a successful save, its [[Speed]] is 0 until the start of the creature's next turn. Constructs automatically succeed on the save.
A [[Restrained]] target makes another CON Saving Throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to ice and has the [[Petrified]] condition for the duration. The successes and failures needn't be consecutive; keep track of both until the target collects three of a kind.
**Permanence.** If you maintain your [[Concentration]] on this effect for the entire possible duration, the target is [[Petrified]] until the condition is ended by [[Greater Restoration]] or similar magic.
**(1/LR).** You can only invoke this Mastery Power once per [[Long Rest]].