> [!caption|right]+ > ![[Ansuz (Rune).png]] > Ansuz Rune *A Rune meaning Gods and Outsiders* # Benefit You gain a +1 bonus to INT (Arcana) checks you make about Aberrations, Celestials, Fey and Fiends. <br> # Power > **Scribing Time:** Action > **Duration:** 1 minute **Choose Creature Type.** When this Rune is drawn on an object, choose one of these creature types: Aberration, Celestial, Fey, Fiend. **Present Object.** A creature holding the object can take an Action to present the object. Dragons and creatures of the chosen type within 60 feet of the Rune that can see it must succeed on a CHA Saving Throw. **Failed Saving Throw.** On a failure, the creature must stay at least 5 feet away from the rune and cannot touch or make melee attacks against the creature presenting it until the end of the presenting creature's next turn. <br> # Power (Level 7) > **Scribing Time:** Action > **Duration:** Concentration, up to 1 minute When this Rune is drawn on a floor or wall, whenever an [[Ally]] in a 10-foot-[[Emanation]] originating from the Rune makes an attack roll, it adds 1d4 to the attack roll while there. <br> # Mastery Power (Level 8) > **Scribing Time:** 10 Minutes > **Duration:** Instantaneous When this Rune is drawn on the forehead of a willing creature, it falls under the effects of the [[Divination]] spell. A creature can only benefit from this Mastery once per week.