When you take the [[Attack]] Action, you can replace one of your attacks with an explosion from this weapon's projectile. This explosion is a 5-foot-radius [[Sphere]] centered on a point you choose within the weapon's normal range. Each creature within the Sphere makes a DEX saving throw (DC 8 plus your STR or DEX modifier and your Proficiency Bonus). On a failed save, a creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. On a successful save, a creature takes half as much damage. You can create an explosion only once per turn.