# Potion Miscibility Table
| d100 Roll | Result |
| :---: | :--- |
| **01** | Both potions lose their effects, and the mixture creates a magical explosion in a 5-foot-radius Sphere centered on itself. Each creature in that area takes 4d10 Force damage. |
| **02–08** | Both potions lose their effects, and the mixture becomes an ingested poison of your choice (see "Poison" in chapter 3). |
| **09–15** | Both potions lose their effects. |
| **16–25** | One potion loses its effect. |
| **26–35** | Both potions work, but with their numerical effects and durations halved. If a potion has no numerical effect and no duration, it instead loses its effect. |
| **36–90** | Both potions work normally. |
| **91–99** | Both potions work, but the numerical effects and duration of one potion are doubled. If neither potion has anything to double in this way, they work normally. |
| **00** | Only one potion works, but its effects are permanent. Choose the simplest effect to make permanent or the one that seems the most fun. For example, a Potion of Healing might increase the drinker's Hit Point maximum by 2d4 + 2, or a Potion of Invisibility might give the drinker the Invisible condition indefinitely. At your discretion, a Dispel Magic spell or similar magic might end this lasting effect. |