# Object Immunities & Saving Throws
- **Damage.** An object is typically [[Immunity|Immune]] to Poison and Psychic damage.
- **Conditions.** An object is [[Immunity|Immune]] to all conditions.
- **Automatically Fails Saving Throws.** If an object is subject to a saving throw, it automatically fails unless otherwise stated.
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# Object AC Table
| AC | Substance |
| --- | ------------------- |
| 11 | Cloth, paper, rope |
| 13 | Crystal, glass, ice |
| 15 | Wood |
| 17 | Stone |
| 19 | Iron, steel |
| 21 | Mithral |
| 23 | Adamantine |
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# Object Immunity &Vulnerabilities Table
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# Object HP Table
|Size|Fragile|Resilient|
|---|---|---|
|Tiny (bottle, lock)|2 (1d4)|5 (2d4)|
|Small (chest, lute)|3 (1d6)|10 (3d6)|
|Medium (barrel, chandelier)|4 (1d8)|18 (4d8)|
|Large (cart, dining table)|5 (1d10)|27 (5d10)|
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# Object Damage Threshold Table
|**Material**|**Damage Threshold**|**Description & Examples**|
|---|---|---|
|Paper, Cloth, Rope|0|**Fragile.** Offers no resistance to damage. (e.g., Paintings, Curtains, Books)|
|Glass, Ice, Crystal| 0 |**Brittle.** Easily shattered. (e.g., Windows, Vials, Mirrors)|
|Wood (Thin/Small)|0 – 5|**Weak.** Standard furniture or simple barriers. (e.g., Chairs, Interior Doors, Chests)|
|Wood (Thick/Structure)|10 – 15|**Resilient.** Requires heavy force to crack. (e.g., Ship Hulls, Exterior Doors, Reinforced Crates)|
|Stone (Weathered/Hewn)|10 – 15|**Tough.** Hard to damage with standard weapons. (e.g., Statues, Old Ruins, Cavern Pillars)|
|Stone (Worked/Masonry)|15 – 20|**Fortified.** Engineered to resist siege. (e.g., Castle Walls, Keep Gates, Stone Golems)|
|Iron / Steel|20 – 25|**Hard.** Metal barriers. (e.g., Portcullis, Vault Doors, Anvils, Chains)|
|Mithral / Magical|30+|**Supernatural.** Enchanted or masterwork durability. (e.g., Magic Barriers, Dwarven Plating)|
|Adamantine|30+|**Indestructible-adjacent.** Immune to almost all non-siege damage. (e.g., Artifacts, Deity Structures)|