# Object Immunities & Saving Throws - **Damage.** An object is typically [[Immunity|Immune]] to Poison and Psychic damage. - **Conditions.** An object is [[Immunity|Immune]] to all conditions. - **Automatically Fails Saving Throws.** If an object is subject to a saving throw, it automatically fails unless otherwise stated. <br> # Object AC Table | AC | Substance | | --- | ------------------- | | 11 | Cloth, paper, rope | | 13 | Crystal, glass, ice | | 15 | Wood | | 17 | Stone | | 19 | Iron, steel | | 21 | Mithral | | 23 | Adamantine | <br> # Object Immunity &Vulnerabilities Table <br> # Object HP Table |Size|Fragile|Resilient| |---|---|---| |Tiny (bottle, lock)|2 (1d4)|5 (2d4)| |Small (chest, lute)|3 (1d6)|10 (3d6)| |Medium (barrel, chandelier)|4 (1d8)|18 (4d8)| |Large (cart, dining table)|5 (1d10)|27 (5d10)| <br> # Object Damage Threshold Table |**Material**|**Damage Threshold**|**Description & Examples**| |---|---|---| |Paper, Cloth, Rope|0|**Fragile.** Offers no resistance to damage. (e.g., Paintings, Curtains, Books)| |Glass, Ice, Crystal| 0 |**Brittle.** Easily shattered. (e.g., Windows, Vials, Mirrors)| |Wood (Thin/Small)|0 – 5|**Weak.** Standard furniture or simple barriers. (e.g., Chairs, Interior Doors, Chests)| |Wood (Thick/Structure)|10 – 15|**Resilient.** Requires heavy force to crack. (e.g., Ship Hulls, Exterior Doors, Reinforced Crates)| |Stone (Weathered/Hewn)|10 – 15|**Tough.** Hard to damage with standard weapons. (e.g., Statues, Old Ruins, Cavern Pillars)| |Stone (Worked/Masonry)|15 – 20|**Fortified.** Engineered to resist siege. (e.g., Castle Walls, Keep Gates, Stone Golems)| |Iron / Steel|20 – 25|**Hard.** Metal barriers. (e.g., Portcullis, Vault Doors, Anvils, Chains)| |Mithral / Magical|30+|**Supernatural.** Enchanted or masterwork durability. (e.g., Magic Barriers, Dwarven Plating)| |Adamantine|30+|**Indestructible-adjacent.** Immune to almost all non-siege damage. (e.g., Artifacts, Deity Structures)|