# Overview
>Doors are commonly considered Medium objects.
**Forcing Open.** With the [[Utilize]] action, a creature can try to force open a door that is [[#Barred Door|Barred]] or [[#Locked Door|Locked]], doing so with a successful STR (Athletics) check. The table provides the DC of the check.
**Guidelines.** For bigger doors, double or triple the [[HP]] and increase the DC of the check by 5.
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# Common Door Table
| Door | AC | HP | DC to Force Open |
| ----------- |:---:|:---:| :----------------: |
| Glass door | 13 | 4 | 10 |
| Wooden door | 15 | 18 | 15 |
| Stone door | 17 | 40 | 20 |
| Metal door | 19 | 72 | 25 |
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# Barred Door
A barred door has no lock. A creature on the barred side of the door can take the [[Utilize]] Action to lift the bar from its braces, allowing the door to be opened.
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# Locked Door
Characters who don't have the key to a locked door can try to [[Picking A Lock|pick the lock]] using Thieves' Tools.