# Basic
>> [!info|bg-plain embed no-margins title-center no-i c-black] Basic Creation Instructions
> **Appearance:** 1 Roll
> **Personality:** 1 Roll
> **Physical Build:** 1 Roll
> **Mental Mindset:** 1 Roll
## Appearance (1d100)
| d100 | Feature | d100 | Feature | d100 | Feature | d100 | Feature |
| :---: | :--- | :---: | :--- | :---: | :--- | :---: | :--- |
| **1** | Distinctive jewelry: earrings, necklace, circlet, bracelets | **2** | Piercings | **3** | Flamboyant or outlandish clothes | **4** | Formal, clean clothes |
| **5** | Ragged, dirty clothes | **6** | Pronounced scar | **7** | Missing teeth | **8** | Missing fingers |
| **9** | Unusual eye color (or two different colors) | **10** | Tattoos | **11** | Birthmark | **12** | Unusual skin color |
| **13** | Bald | **14** | Braided beard or hair | **15** | Unusual hair color | **16** | Nervous eye twitch |
| **17** | Distinctive nose | **18** | Distinctive posture (crooked or rigid) | **19** | Exceptionally beautiful | **20** | Exceptionally ugly |
| **21** | Elaborate, spiraling facial tattoos | **22** | Missing the tip of their nose | **23** | Eyes are completely black, sclera and all | **24** | Hair is stark white with a single, vivid streak |
| **25** | Intricate branding or scarification on the cheek | **26** | Constantly weeping eye from a scarred tear duct | **27** | Jawline reconstructed with dull metal plates | **28** | Teeth filed into sharp, predatory points |
| **29** | Exceptionally elongated, elegant neck | **30** | Burn scars covering half the face | **31** | Skin has a faint, unnatural metallic sheen | **32** | Veins visibly pulse with an unusual color |
| **33** | Webbed fingers and/or toes | **34** | Asymmetrical limbs (one noticeably longer) | **35** | Patches of scales or feathers on shoulders | **36** | Covered in tiny, organized puncture scars |
| **37** | Deep, jagged claw marks across chest | **38** | Unusually low body temperature; breath fogs | **39** | Skin translucent enough to see muscle fiber | **40** | Completely hairless (alopecia or magic) |
| **41** | Wears a high, stiff collar concealing neck | **42** | Impeccably clean but decades out of fashion | **43** | Adorned in bone jewelry (teeth, small skulls) | **44** | Boots with heavy, loud iron treads |
| **45** | Heavy, enveloping cloak regardless of weather | **46** | Mismatched earrings, worn like stolen trophies | **47** | Clothes stained with dried blood or strange ichor | **48** | Ornate, entirely decorative walking cane |
| **49** | Thick tinted goggles or a blindfold | **50** | Smells overpoweringly of ozone or grave dirt | **51** | Ticking clockwork prosthetic (hand, eye, leg) | **52** | Gemstones embedded directly into skin |
| **53** | Fingers end in sharp metal talons | **54** | Carries a small, mummified animal | **55** | Corset/brace holding posture unnaturally rigid | **56** | Living, slowly moving magical tattoo |
| **57** | Heavy, rattling chains as a belt or bandolier | **58** | Piercings of jagged, unworked obsidian | **59** | Large, complex key worn visibly on a necklace | **60** | Mask covering exactly half of their face |
| **61** | Rhythmic, unsettling limp or drag | **62** | Shadow doesn't quite match their movements | **63** | Hands tremble unless holding a weapon/tool | **64** | Unblinking, predatory stare |
| **65** | Moves with eerie, absolute silence | **66** | Joints crack loudly with every step | **67** | Head tilts at an unnatural, bird-like angle | **68** | Breathes with a wet, rasping wheeze |
| **69** | Reflexively crouches when standing still | **70** | Exudes a faint, localized chilling aura | **71** | Pointed, elf-like ears or noticeably clipped ears | **72** | Forked or unusually long, serpentine tongue |
| **73** | Constantly chewing strongly scented root/leaf | **74** | Stubble that grows back instantly after shaving | **75** | Wears a cracked, ornate porcelain mask | **76** | Pupils are horizontal slits like a goat |
| **77** | Disproportionately large, rough calloused hands | **78** | Unnaturally long, spindly fingers | **79** | Sweats profusely regardless of temperature | **80** | Wears clothing entirely in grayscale |
| **81** | Voice is entirely discordant, like two speaking at once | **82** | Carries an oversized, impractical holy symbol | **83** | Wears heavy layers of clashing perfumes | **84** | A buzzing insect trapped in amber on a ring |
| **85** | Left half of body is far more muscular than right | **86** | Eyebrows are shaved and replaced with runes | **87** | Lips are stained dark blue from a strange herb | **88** | Hair moves slightly as if in an underwater current |
| **89** | Wears a garland of wilting, foul-smelling flowers | **90** | Multiple layers of mismatched gloves | **91** | Clothing is heavily patched with monster hide | **92** | Large, unblinking third eye tattooed on forehead |
| **93** | Constantly shedding dead skin or scales | **94** | Wears boots that leave no physical footprints | **95** | Elaborate dreadlocks interwoven with copper wire | **96** | Fingernails painted with a luminescent substance |
| **97** | Always carries a dripping, dimly lit lantern | **98** | Has a prominent, unhealing bite mark on neck | **99** | Wears an eyepatch that switches eyes daily | **100** | Completely lacks a shadow |
## Personality (1d100)
## Personality (1d100)
| d100 | Personality | d100 | Personality |
| :---: | :--- | :---: | :--- |
| **1-2** | Cowardly; surrenders easily | **51-52** | Self-deprecating; deflects praise and insults themselves |
| **3-4** | Boastful; makes a show of bravery but runs from danger | **53-54** | Argumentative; takes the opposing side just to debate |
| **5-6** | Disorderly; poorly trained and easily rattled | **55-56** | Daydreamer; zones out during vital conversations |
| **7-8** | Fanatical; ready to die fighting | **57-58** | Egotistical; attributes group success entirely to themselves |
| **9-10** | Brave; stands firm against danger | **59-60** | Gossip; trades rumors and hearsay like currency |
| **11-12** | Jocular; taunts enemies | **61-62** | Traditionalist; refuses new methods if the old way works |
| **13-14** | Orderly; difficult to rattle | **63-64** | Morbid; fascinated by death, corpses, and macabre trivia |
| **15-16** | Pedantic; interrupts to correct minor facts | **65-66** | Grumpy; constantly annoyed by minor inconveniences |
| **17-18** | Melancholic; dwells on past regrets and sighs often | **67-68** | Dramatic; exaggerates minor setbacks into massive tragedies |
| **19-20** | Flippant; treats serious situations with annoying levity | **69-70** | Condescending; explains simple concepts to experts slowly |
| **21-22** | Vain; obsessed with appearance and reputation | **71-72** | Blunt; delivers terrible news with zero tact |
| **23-24** | Inquisitive; asks intrusive, deeply personal questions | **73-74** | Whiny; constantly complains but offers no solutions |
| **25-26** | Oblivious; completely misses social cues and tension | **75-76** | Impulsive; acts on the very first idea that pops into their head |
| **27-28** | Pompous; uses big words incorrectly to sound smart | **77-78** | Cryptic; speaks in riddles instead of straight answers |
| **29-30** | Defensive; takes neutral statements as personal attacks | **79-80** | Enthusiastic; approaches grueling tasks with exhausting cheer |
| **31-32** | Fickle; changes opinions based on the last person spoken to | **81-82** | Passive-Aggressive; leaves notes or makes snide, veiled comments |
| **33-34** | Nostalgic; compares everything unfavorably to "the good old days" | **83-84** | Over-prepared; carries highly specific gear "just in case" |
| **35-36** | Secretive; refuses to share even mundane info without a reason | **85-86** | Crass; uses vulgarity and bathroom humor in formal settings |
| **37-38** | Flamboyant; makes everything a theatrical spectacle | **87-88** | Forgetful; constantly loses their train of thought mid-sentence |
| **39-40** | Stoic; refuses to show pain, joy, or vulnerability | **89-90** | Evasive; never gives a straight "yes" or "no" answer |
| **41-42** | Apathetic; literally does not care about the current situation | **91-92** | Star-struck; easily awed by anyone with a title or fame |
| **43-44** | Overbearing; aggressively tries to micromanage others | **93-94** | Workaholic; unable to relax and invents chores during downtime |
| **45-46** | Hyperactive; physically incapable of sitting still or being quiet | **95-96** | Tactile; inappropriately touches people (pats, pokes) in conversation |
| **47-48** | Rigid; completely unable to cope when a plan changes | **97-98** | Petulant; pouts and sulks like a child when denied |
| **49-50** | Aloof; pretends not to know friends if they act embarrassing | **99-100** | Unflappable; reacts to horrific monsters and bad weather with same mild boredom |
## Characteristics
### Physical Build (1d6, 1d8)
| d6 | d8 | High Score Trait | d8 | Low Score Trait |
| :---: | :---: | :--- | :---: | :--- |
| **1-2 (STR)** | 1 | Muscular | 5 | Weak |
| ^ | 2 | Sinewy | 6 | Slight |
| ^ | 3 | Protective | 7 | Self-conscious |
| ^ | 4 | Direct | 8 | Indirect |
| **3-4 (DEX)** | 1 | Lithe | 5 | Jittery |
| ^ | 2 | Dynamic | 6 | Clumsy |
| ^ | 3 | Fidgety | 7 | Hesitant |
| ^ | 4 | Poised | 8 | Unsteady |
| **5-6 (CON)** | 1 | Energetic | 5 | Frail |
| ^ | 2 | Hale | 6 | Squeamish |
| ^ | 3 | Hearty | 7 | Lethargic |
| ^ | 4 | Stable | 8 | Fragile |
### Mental Mindset (1d6, 1d8)
| d6 | d8 | High Score Trait | d8 | Low Score Trait |
| :---: | :---: | :--- | :---: | :--- |
| **1-2 (INT)** | 1 | Decisive | 5 | Artless |
| ^ | 2 | Logical | 6 | Illogical |
| ^ | 3 | Informative | 7 | Uninformed |
| ^ | 4 | Curious | 8 | Frivolous |
| **3-4 (WIS)** | 1 | Serene | 5 | Rash |
| ^ | 2 | Considerate | 6 | Distracted |
| ^ | 3 | Attentive | 7 | Oblivious |
| ^ | 4 | Wary | 8 | Naive |
| **5-6 (CHA)** | 1 | Charming | 5 | Pedantic |
| ^ | 2 | Commanding | 6 | Humorless |
| ^ | 3 | Hilarious | 7 | Reserved |
| ^ | 4 | Inspiring | 8 | Tactless |
<br>
# Advanced
>> [!info|bg-plain embed no-margins title-center no-i c-black] Advanced Creation Instructions
> **Appearance:** 2 Rolls
> **Personality:** 2 Rolls
> **Physical Build:** 1 Roll
> **Mental Mindset:** 1 Roll
> **Alignment:** 2 Rolls (d20)
> **Mannerism:** 1 Roll
> **Talent:** 1 Roll
> **Bond:** 1 Roll
> **Flaw:** 1 Roll
> **Secret:** 1 Roll
> **Duplicate Rule:** If a trait (e.g., "Greedy") appears in more than one result across all rolls, reroll the duplicate result(s). Duplicate rolls on the same table (e.g., two identical Personality rolls) DON'T trigger a reroll.
## Alignment (d20/d4)
| **Alignment** | **d20** | **1d4** | **Trait** |
| :---: | :---: | :---: | :--- |
| **1–2: Chaotic** | **1** | 1 | Boastful |
| ^ | **2** | 2 | Impulsive |
| ^ | **3** | 3 | Rebellious |
| ^ | **4** | 4 | Self-absorbed |
| **3–4: Lawful** | **5** | 1 | Cooperative |
| ^ | **6** | 2 | Loyal |
| ^ | **7** | 3 | Judgmental |
| ^ | **8** | 4 | Methodical |
| **5–6: Neutral** | **9** | 1 | Selfish |
| ^ | **10** | 2 | Disinterested |
| ^ | **11** | 3 | Laconic |
| ^ | **12** | 4 | Pragmatic |
| **1–2: Good** | **13** | 1 | Compassionate |
| ^ | **14** | 2 | Helpful |
| ^ | **15** | 3 | Honest |
| ^ | **16** | 4 | Kind |
| **3–4: Evil** | **17** | 1 | Dishonest |
| ^ | **18** | 2 | Vengeful |
| ^ | **19** | 3 | Cruel |
| ^ | **20** | 4 | Greedy |
## Mannerism (1d100)
| d100 | Mannerism | d100 | Mannerism |
| :---: | :--- | :---: | :--- |
| **1-2** | Prone to singing, whistling, or humming quietly | **51-52** | Repeats the last word of others' sentences |
| **3-4** | Speaks in rhyme or some other peculiar way | **53-54** | Idly plays with a specific trinket (coin, knife) |
| **5-6** | Particularly low or high voice | **55-56** | Sniffs the air before entering a room or speaking |
| **7-8** | Speaks in an unusually formal manner | **57-58** | Cracks knuckles or neck joints loudly |
| **9-10** | Enunciates overly clearly | **59-60** | Laughs nervously at inappropriate or dark moments |
| **11-12** | Speaks loudly | **61-62** | Scratches imaginary itches |
| **13-14** | Whispers | **63-64** | Speaks out of the side of their mouth |
| **15-16** | Uses flowery speech or long words | **65-66** | Habitually licks or bites their lips |
| **17-18** | Frequently uses the wrong word | **67-68** | Adjusts clothing or armor obsessively |
| **19-20** | Uses colorful oaths and exclamations | **69-70** | Speaks in a deadpan, emotionless monotone |
| **21-22** | Makes constant jokes or puns | **71-72** | Gestures wildly with their hands when speaking |
| **23-24** | Prone to predictions of doom | **73-74** | Crosses arms tightly and defensively |
| **25-26** | Fidgets | **75-76** | Frequently clicks their tongue |
| **27-28** | Squints | **77-78** | Sighs heavily before answering any question |
| **29-30** | Stares into the distance | **79-80** | Interrupts others constantly |
| **31-32** | Chews something | **81-82** | Talks to themselves or an invisible companion |
| **33-34** | Paces | **83-84** | Pauses for a long time before answering |
| **35-36** | Taps fingers | **85-86** | Slouches heavily or leans on whatever is nearby |
| **37-38** | Bites fingernails | **87-88** | Stands unnaturally at attention |
| **39-40** | Twirls hair or tugs beard | **89-90** | Mutters quiet prayers or warding phrases |
| **41-42** | Avoids eye contact entirely | **91-92** | Rubs their chin or jaw thoughtfully |
| **43-44** | Maintains unblinking, intense eye contact | **93-94** | Clears their throat before every sentence |
| **45-46** | Invades personal space when talking | **95-96** | Over-nods in agreement before others finish speaking |
| **47-48** | Constantly apologizes or defers to others | **97-98** | Taps their foot impatiently |
| **49-50** | Refers to themselves in the third person | **99-100** | Winks constantly, often inappropriately |
## Talent (1d100)
| d100 | Talent | d100 | Talent | d100 | Talent | d100 | Talent |
| :---: | :--- | :---: | :--- | :---: | :--- | :---: | :--- |
| **1** | Plays a musical instrument | **2** | Speaks several languages fluently | **3** | Unbelievably lucky | **4** | Perfect memory |
| **5** | Great with animals | **6** | Great with children | **7** | Great at solving puzzles | **8** | Great at one game |
| **9** | Great at impersonations | **10** | Draws beautifully | **11** | Paints beautifully | **12** | Sings beautifully |
| **13** | Drinks everyone under the table | **14** | Expert carpenter | **15** | Expert cook | **16** | Expert dart thrower and rock skipper |
| **17** | Expert juggler | **18** | Skilled actor and master of disguise | **19** | Skilled dancer | **20** | Knows thieves' cant |
| **21** | Forges signatures flawlessly | **22** | Ventriloquism and throwing their voice | **23** | Flawless lip-reading from a distance | **24** | Tying and untying incredibly complex knots |
| **25** | Imitates specific animal calls and bird songs | **26** | Ambidextrous; fights/writes equally well with both hands | **27** | Lightning-fast mental mathematics | **28** | Holds their breath for an unnaturally long time |
| **29** | Predicts the weather with uncanny accuracy | **30** | Knows exact true north and current elevation instinctively | **31** | Identifies poisons or potions by a single drop/smell | **32** | Sleight of hand; palms small objects invisibly |
| **33** | Cheats flawlessly at card and dice games | **34** | Extreme contortionism; fits into tiny spaces | **35** | Whistles incredibly loudly using only fingers | **36** | Remembers exact faces and names after a single glance |
| **37** | Identifies regional accents and hometowns immediately | **38** | Mimics the sound of approaching footsteps or armor | **39** | Expert at haggling and sensing a merchant's bluff | **40** | Walks completely silently on creaky floors or dry leaves |
| **41** | Memorizes blueprints or maps after one reading | **42** | Catches small, fast-moving objects barehanded | **43** | Appraises the exact gold value of gems by sight | **44** | Sleeps soundly while standing up or sitting rigidly |
| **45** | Wakes up at an exact, predetermined minute without an alarm | **46** | Whittles intricate wooden figurines rapidly | **47** | Stitches wounds or clothing with medical precision | **48** | Smells nearby fresh water or hidden dampness |
| **49** | Perfect pitch; can recreate any musical note exactly | **50** | Knows the exact time of day without looking at the sun | **51** | Balances small, precariously stacked objects | **52** | Starts a fire in seconds even with damp wood |
| **53** | Forages edible plants in completely barren environments | **54** | Distills strong alcohol from basic rations or scraps | **55** | Braids hair, rope, or wire with extreme speed | **56** | Opens bottles or cracks nuts with their teeth unharmed |
| **57** | Calms panicking mounts or wild beasts with a touch | **58** | Conceals small weapons seamlessly in tight clothing | **59** | Phonetically reads the lips of foreign languages | **60** | Identifies the exact age and make of a weapon by its weight |
| **61** | Sews hidden, undetectable compartments into bags | **62** | Memorizes complex strings of numbers or codes instantly | **63** | Shuffles a deck of cards with flawless, showy precision | **64** | Sneaks small objects out of pockets mid-conversation |
| **65** | Identifies the exact origin of a wine or ale by scent alone | **66** | Estimates the exact number of objects in a scattered pile | **67** | Free-climbs sheer brick or stone walls without gear | **68** | Tumbles or falls from dangerous heights without injury |
| **69** | Carves perfect circles or straight lines freehand | **70** | Speaks perfectly and fluently backwards | **71** | Identifies fake or doctored documents by paper texture | **72** | Packs a massive amount of gear into a tiny bag perfectly |
| **73** | Throws knives with pinpoint, deadly accuracy | **74** | Makes campfire smoke nearly invisible and scentless | **75** | Repairs snapped bowstrings or gear with random scraps | **76** | Eavesdrops clearly through thick walls or heavy doors |
| **77** | Splices broken ropes together so the break is invisible | **78** | Identifies structural weaknesses in walls or bridges | **79** | Tricks people into thinking they are deeply intoxicated | **80** | Snaps open basic locks using only a hairpin or wire |
| **81** | Judges the exact weight of an item just by holding it | **82** | Tames or befriends feral, aggressive stray animals | **83** | Walks perfectly steadily on a rocking ship or unsteady ground | **84** | Ignores extreme pain to finish a delicate physical task |
| **85** | Writes flawlessly and legibly in complete darkness | **86** | Crafts highly effective, makeshift snares and traps | **87** | Knows the obscure local laws and loopholes of any city | **88** | Identifies counterfeit coins by dropping them and hearing the ping |
| **89** | Smashes through solid wood or thin stone with bare hands | **90** | Calibrates mechanisms or clockwork purely by sound | **91** | Creates complex, highly realistic shadow puppets | **92** | Remembers every drink order for a massive tavern crowd |
| **93** | Tosses food or coins perfectly into a hand from afar | **94** | Holds a heavy object completely motionless for hours | **95** | Recognizes instantly if someone is under a magical charm | **96** | Translates ancient, faded texts by logically filling in blanks |
| **97** | Imitates handwriting flawlessly after watching someone write | **98** | Turns raw monster meat into a genuinely gourmet meal | **99** | Guts, skins, and dresses a hunted animal in record time | **100** | Spits incredibly accurately (can hit a bug at ten paces) |
## Bond (1d20)
| d20 | Bond | d20 | Bond |
| :---: | :--- | :---: | :--- |
| **1** | Dedicated to fulfilling a personal life goal | **11** | Sworn to a secret society, guild, or order |
| **2** | Protective of close family members | **12** | Desperately seeking redemption for a past failure |
| **3** | Protective of colleagues or compatriots | **13** | Fiercely protective of their hometown or community |
| **4** | Loyal to a benefactor, patron, or employer | **14** | Obsessed with uncovering a lost truth or history |
| **5** | Captivated by a romantic interest | **15** | Driven by a fierce, competitive rivalry |
| **6** | Drawn to a special place | **16** | Devoted to the teachings of a mentor or elder |
| **7** | Protective of a sentimental keepsake | **17** | Sworn to protect a dangerous, world-altering secret |
| **8** | Protective of a valuable possession | **18** | Dedicated to a deity or rigid religious doctrine |
| **9** | Out for revenge | **19** | Determined to uphold an ancestral family legacy |
| **10** | Bound by a life debt to a stranger or ally | **20** | Roll twice, ignoring further results of 20 |
## Flaws (1d20)
| d20 | Flaw | d20 | Flaw |
| :---: | :--- | :---: | :--- |
| **1** | Susceptibility to romance or seduction | **11** | Easily manipulated by flattery or praise |
| **2** | Enjoys decadent or expensive pleasures | **12** | Inability to admit fault, defeat, or being wrong |
| **3** | Blinded by arrogance or pride | **13** | Holds self-destructive, petty grudges |
| **4** | Envies another's possessions or station | **14** | Deep-seated, irrational phobia of something mundane |
| **5** | Overpowering greed or materialism | **15** | Blindly trusts a specific faction or authority |
| **6** | Prone to explosive or irrational rage | **16** | Chronically lazy or avoids hard labor at all costs |
| **7** | Prone to sudden suspicion and paranoia | **17** | Compulsive liar, even when the truth is harmless |
| **8** | Foolhardy bravery and recklessness | **18** | Suspiciously superstitious; relies heavily on omens |
| **9** | Compulsive risk-taking or gambling | **19** | Gluttonous; prioritizes food and drink above all else |
| **10** | Desperate need for approval or fame | **20** | Hypocritical; holds others to standards they break |
## Secrets (1d20)
| d20 | Secret | d20 | Secret |
| :---: | :--- | :---: | :--- |
| **1** | In disguise, concealing identity or appearance | **11** | Has a powerful, dangerous enemy hunting them |
| **2** | Currently planning, executing, or covering up a crime | **12** | Hiding a deeply shameful or scandalous history |
| **3** | Family threatened with harm unless they cooperate | **13** | In possession of dangerous, forbidden lore |
| **4** | Under a magical compulsion (e.g., Geas or curse) | **14** | Secretly holds allegiance to a rival faction or villain |
| **5** | Seriously ill or hiding a painful, worsening affliction | **15** | Protecting a wanted fugitive or societal outcast |
| **6** | Feels responsible for someone's death or ill fortune | **16** | Bound by an illegal or highly taboo pact |
| **7** | On the brink of absolute financial ruin | **17** | Faking their noble lineage, race, or profession |
| **8** | Desperately lonely or harboring an unrequited passion | **18** | Stole the credit for someone else's heroic deed |
| **9** | Nurses a powerful, hidden, and dangerous ambition | **19** | Addicted to an illegal, dangerous, or rare substance |
| **10** | Deeply dissatisfied or unhappy with their current life | **20** | Secretly carrying a highly illegal or cursed artifact |
# Villain
## Scheme (d8, d4/d6)
| d8 | Objective | d4 / d6 | Scheme |
| :---: | :---: | :---: | :--- |
| **1** | Immortality | 1 | Acquire a legendary item to prolong life |
| ^ | ^ | 2 | Ascend to godhood |
| ^ | ^ | 3 | Become undead or obtain a younger body |
| ^ | ^ | 4 | Steal a planar creature's essence |
| **2** | Influence | 1 | Seize a position of power or title |
| ^ | ^ | 2 | Win a contest or tournament |
| ^ | ^ | 3 | Win favor with a powerful individual |
| ^ | ^ | 4 | Place a pawn in a position of power |
| **3** | Magic | 1 | Obtain an ancient artifact |
| ^ | ^ | 2 | Build a construct or magical device |
| ^ | ^ | 3 | Carry out a deity's wishes |
| ^ | ^ | 4 | Offer sacrifices to a deity |
| ^ | ^ | 5 | Contact a lost deity or power |
| ^ | ^ | 6 | Open a gate to another world |
| **4** | Mayhem | 1 | Fulfill an apocalyptic prophecy |
| ^ | ^ | 2 | Enact the vengeful will of a god or patron |
| ^ | ^ | 3 | Spread a vile contagion |
| ^ | ^ | 4 | Overthrow a government |
| ^ | ^ | 5 | Trigger a natural disaster |
| ^ | ^ | 6 | Utterly destroy a bloodline or clan |
| **5** | Passion | 1 | Prolong the life of a loved one |
| ^ | ^ | 2 | Prove worthy of another person's love |
| ^ | ^ | 3 | Raise or restore a dead loved one |
| ^ | ^ | 4 | Destroy rivals for another person's affection |
| **6** | Power | 1 | Conquer a region or incite a rebellion |
| ^ | ^ | 2 | Seize control of an army |
| ^ | ^ | 3 | Become the power behind the throne |
| ^ | ^ | 4 | Gain the favor of a ruler |
| **7** | Revenge | 1 | Avenge a past humiliation or insult |
| ^ | ^ | 2 | Avenge a past imprisonment or injury |
| ^ | ^ | 3 | Avenge the death of a loved one |
| ^ | ^ | 4 | Retrieve stolen property and punish the thief |
| **8** | Wealth | 1 | Control natural resources or trade |
| ^ | ^ | 2 | Marry into wealth |
| ^ | ^ | 3 | Plunder ancient ruins |
| ^ | ^ | 4 | Steal land, goods, or money |