| 1d20 | Minor Property | 1d20 | Minor Property | |:-----:| -------------- |:-------:| -------------- | | 1 – 2 | **Beacon.** You can take a Bonus Action to cause the item to shed [[Bright Light]] in a 10-foot radius and [[Dim Light]] for an additional 10 feet, or to extinguish the light. | 11 – 12 | **Sentinel.** The DM chooses a kind of creature, such as mind flayers or trolls. This item glows faintly when such creatures are within 120 feet of it. | | 3 | **Compass.** You can take a [[Magic]] Action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. | 13 | **Songcraft.** Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song. | | 4 | **Delver.** While underground, you always know the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. | 14 – 15 | **Strange Material.** The item was created from a material that is bizarre given its purpose. Its durability is unaffected. | | 5 – 6 | **Guardian.** The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the [[Incapacitated]] condition. | 16 | **Temperate.** You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. | | 7 – 8 | **Harmonious.** Attuning to this item takes only 1 minute. | 17 | **Unbreakable.** The item can't be broken. Special means must be used to destroy it. | | 9 | **Key.** The item is used to unlock a container, chamber, vault, or door. | 18 | **War Leader.** You can take a [[Magic]] Action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn. | | 10 | **Secret Message.** A message is hidden somewhere on the item. It might be visible only at a certain time, under the light of one phase of the moon, or in a specific location. | 19 | **Waterborne.** This item floats on water and other liquids. You have [[Advantage]] on STR (Athletics) checks to swim. | | | | 20 | Roll twice, rerolling any additional 20s. |